Xiaoli client documentation

Xiaoli beta 1.2.0 for Minecraft 1.21.11.

Getting started

Download Xiaoli from your dashboard for Minecraft 1.21.11.

Requires Java 21, Fabric Loader 0.19.3, and Fabric API 0.141.6+1.21.11.

Keybinds

Assign and clear module binds

Press Right Shift to open ClickGUI, then middle-click a module to bind it.

.bind module zoom C
.bind mode zoom hold
.bind module zoom CLEAR

Escape clears a module bind; hold Tab to view binds.

Hold and toggle behavior

Hold bind keeps a module active only while its key is held.

Settings and shared controls

Tables show fresh-config defaults, allowed values, and slider steps.

Target filters

Choose which entity types a module targets.

Friendly includes friends; Local player requires Players enabled.

Attack timing and CPS

Auto Clicker, Triggerbot, and KillAura share these controls:

SettingDefaultFunction
Legacy DelayOffOff uses attack cooldown; On uses CPS timing.
CPS10; range 1–20, step 1Delay = 1000 / CPS milliseconds. Visible with Legacy Delay.
KillAura > Swing CPS10; range 1–20, step 1Extra swings; visible with legacy Attack CPS.

Rotation controls

Shared rotation settings for KillAura, Safe Anchor, Auto Farm, and No Rotate.

SettingDefaultChoices or limitsFunction
ModelInstantInstant, Linear, Organic, Sigmoid, AccelerationRotation smoothing style
CorrectionSILENTOFF, STRICT, SILENT, CHANGE_LOOKMovement correction; CHANGE_LOOK also moves the camera
Max angle905 to 360, step 5Limits the rotation step for non-Instant models. Hidden for Instant.
Acceleration201 to 90, step 1Controls how quickly turn speed changes in the Acceleration model.
Drift intensity1.20.5 to 2, step 0.1Controls Organic model drift.
Jitter intensity0.120 to 0.3, step 0.01Controls Organic model jitter.

Action delays

Delays set the minimum wait between actions.

Macros support 0–250 ms between-tick delays; inventory actions still run on game ticks.

Configs

ClickGUI config manager

Manage configs in ClickGUI → Configs.

Use New, Save, and Folder; left-click to load, right-click for actions, and put downloaded configs in Folder.

Save, load, reset, and delete

Configs save module states, settings, binds, HUD layout, and panel positions.

.config save <name>
.config load <name>
.config reset <name>
.config delete <name>

Repeat a load within 30 seconds to discard changes; use .confirm for resets.

Names allow letters, digits, _, and -; the active config cannot be deleted.

Saving your changes

The default config autosaves; save named configs with .save <name>.

Scripts, proxy profiles, and Auto Login passwords are separate from configs.

Client commands

Commands use the . prefix and case-sensitive module IDs.

.bind

Assigns a module keybind and its hold or toggle mode.

Alias: .b.

.bind list
.bind module <module_id> <key|CLEAR>
.bind mode <module_id> hold
.bind mode <module_id> toggle

.clickgui

Resets ClickGUI panel positions; Right Shift opens ClickGUI.

Alias: .cgui.

.clickgui reset

.clear

Clears visible chat without deleting sent-message history.

.clear

.config

Saves, lists, loads, resets, or deletes configs using the config rules.

Alias: .c.

.config save <config_name>
.config list
.config load <config_name>
.config reset <config_name>
.config delete <config_name>

.configs

Lists saved configs.

.configs

.confirm

Confirms a pending config reset within 30 seconds.

.confirm

.dashboard

Opens the account dashboard in your browser.

Alias: .dash.

.dashboard

.delete

Deletes a saved config unless it is currently active.

.delete <config_name>

.destroy

Unloads Xiaoli until Minecraft restarts.

Alias: .suicide.

.destroy

.friend

Adds or removes Minecraft targeting friends.

Alias: .f.

.friend add <player>
.friend remove <player>

.ghostblock

Places a local preview block, copies the held stack locally, or clears previews.

.ghostblock
.ghostblock stack
.ghostblock clear

Hold a block and aim at a placement surface; previews do not create server items.

.hclip

Moves you the specified number of blocks in your current movement direction.

Alias: .h.

.hclip <distance>

.ignore

Toggles messages from a Xiaoli account.

.ignore <username>

.load

Loads a config; repeat within 30 seconds if asked to discard changes.

.load <config_name>

.network

Reports ping, protocol, packet rates, channels, transactions, and hosting data for the connection IP.

Aliases: .net, .hosting.

.network

.plugins

Lists server plugins that the server exposes.

Alias: .pl.

.plugins

.prefix

Shows or changes the command prefix to a single symbol.

.prefix
.prefix <character>

.reply

Replies to the latest Xiaoli whisper.

Alias: .r.

.reply <message>

.save

Saves and activates a config, overwriting an existing file of that name.

.save <config_name>

.say

Sends literal Minecraft chat, such as .say .example.

.say <message>

.serverinfo

Shows server information, plugins, or network details.

Alias: .si.

.serverinfo
.serverinfo plugins
.serverinfo network

.scripts

Opens the script editor or runs, lists, and stops presets.

Aliases: .script, .spam, .spammer.

.scripts
.scripts list
.scripts run <preset_name>
.scripts stop
.scripts "<script>" <interval_ms> <cycles> [-nogui] [-nostop]

Quote names with spaces: .scripts run "Crop helper".

.toggle

Toggles a module.

Alias: .t.

.toggle <module_id>

.tps

Shows estimated current and average server TPS.

Alias: .tickspersecond.

.tps

.username

Copies your Minecraft name to the clipboard.

Alias: .ign.

.username

.vclip

Moves you vertically by the specified number of blocks.

Alias: .v.

.vclip <distance>

.whisper

Sends a private message to a Xiaoli account.

Aliases: .w, .msg.

.whisper <user> <message>

Chat and friends

Whisper to Xiaoli users with .whisper <user> <message> and reply with .reply <message>.

Use .friend add <player> for targeting friends and .ignore <user> to mute Xiaoli messages.

Scripts and block editor

Create and run a preset

Open .scripts and choose Code or Blocks to create a preset.

#!xiaoli 1
repeat 3 {
    client.notify("Hello from Xiaoli")
    wait 1s
}

Code scripts start with #!xiaoli 1; F5 runs the preset and Shift+F5 stops it.

Build with blocks

Connect blocks under when script runs and click their inputs to edit values.

ControlAction
Drag empty canvasPan
Mouse wheelScroll vertically
Shift+wheelScroll horizontally
Ctrl+wheel or − / +Zoom
100% or HomeRecenter
Copy or Ctrl+DDuplicate the selected action
Delete, or drag back to the paletteRemove a block
Ctrl+Z / Ctrl+YUndo / redo edits

Detached Not in script blocks are not saved or run.

ShortcutOperation
F5 / Ctrl+EnterExecute preset
Shift+F5 / Ctrl+Shift+EnterStop execution
Alt+Shift+FFormat script
Ctrl+SpaceCode completion
Ctrl+FSearch in Code
Enter / F3 while searchingNext match
Shift+Enter / Shift+F3 while searchingPrevious match
Escape while searchingClose search
Ctrl+Tab / Ctrl+Shift+TabNavigate editor fields
Delete / Backspace during bind captureClear binding
Escape during bind captureCancel capture

Running and stopping

One script runs at a time and stops on disable, disconnect, or world change.

Use loops or events to repeat; stopping releases held movement but keeps module changes.

Script language

Values and expressions

Use let for variables, const for constants, and braces for blocks.

#!xiaoli 1
const message = "Ready"
let count = 0
let delay = 250ms
let labels = ["one", "two"]
let options = {enabled: true, pause: 1s}
if options.enabled and count == 0 {
    client.notify(message + ": " + labels[0])
    wait options.pause
}
SyntaxUsage
let count: number = 0Optional type; use any to allow type changes
250ms, 1s, 1mDurations
list[0], object.fieldList and object access
"text", 'text', \nStrings and line breaks
+ - * / %Arithmetic
== != < <= > >=Comparisons
and, or, notBoolean operators
//, #, /* ... */Comments

Loops and waits

Use loops to repeat actions and wait to pause between them.

#!xiaoli 1
wait until player().sneaking timeout 5s else {
    client.notify("You did not crouch in time")
    stop
}
client.notify("Crouch detected")
StatementUse
repeat 3 { ... }Run a fixed whole number of times
while condition { ... }Repeat while true
until condition { ... }Repeat while false
for value in list { ... }Visit each item in a list
forever { ... }Repeat until stopped
break / continueLeave the nearest loop / skip to its next iteration
wait 1sPause for a duration
wait until conditionWait for a condition
stopEnd the script

Events and conditions

Run handlers on game events, when a condition becomes true, or every 2s.

#!xiaoli 1
on start {
    client.notify("Script started")
}
on chat as event {
    if contains(event.message, "Welcome") {
        client.notify("Welcome message received")
    }
}
when player().sneaking {
    client.notify("You started crouching")
}
EventAvailable fields
startRuns once when the script starts
ticktime, a duration since the script started
chatmessage, sender; sender is empty, so match message text
keycode, pressed
player.hurtamount, source; source can be none
inventory.changedslot, before, after
module.changedmodule, enabled

Keep endless work inside on start so other handlers can start.

Routines and parallel actions

Define reusable routines and capture their results with as.

#!xiaoli 1
routine announce(message: string, pause: duration = 1s) {
    client.notify(message)
    wait pause
}
routine twice(value: number) -> number {
    return value * 2
}
call twice(3) as result
call announce("Result: " + text(result), pause: 500ms)

parallel { branch { ... } branch { ... } } runs branches together.

Errors and timeouts

Use try, catch, and finally to handle failures and timeout to limit waiting.

#!xiaoli 1
try {
    wait until player().health < 10 timeout 5s
} catch error {
    client.notify(error.message)
} finally {
    client.notify("Health check finished")
}

assert condition, "message" checks a condition; fail "message" raises an error.

Script actions and functions

Module controls

Use module("name") or module("id") to read and change a module.

#!xiaoli 1
let circle = module("Jump Circle")
when circle.enabled {
    client.notify("Jump Circle is on")
}
Function or actionUse
modules()List module handles
module.state(handle)Read the current state
module.settings(handle)Read setting paths and values
module.setting(handle, "path")Read one setting
module.describe(handle)Inspect state, setting paths, choices, and numeric limits
module.enable(handle), module.disable(handle), module.toggle(handle)Change the enabled state
module.set_enabled(handle, true)Set an explicit enabled state
module.set(handle, "path", value)Change a setting; use as accepted to read the accepted value
module.toggle_setting(handle, "path")Toggle a Boolean setting

Find setting paths and accepted values with module.describe(handle).

Movement and camera

Move with direction names and aim using position(x, y, z) or rotation(yaw, pitch).

ActionUse
movement.walk(direction, duration, sprint: false)Hold directions such as "forward" or "forward left", relative to the camera
movement.key(key, duration)Hold "forward", "backward", "left", "right", "jump", "sneak", or "sprint"
movement.jump()Jump once
movement.stop()Release movement held by the script
look.at(position, duration: 0ms)Turn the camera toward a world position
look.to(rotation, duration: 0ms)Turn to yaw and pitch in degrees

World and interactions

Read nearby blocks and entities, then interact within normal reach.

Action or queryUse
player()Read position, rotation, velocity, health, hunger, on_ground, sneaking, sprinting, in_water, using_item, selected_slot, and alive
world.block(position)Read a block's ID, position, air/replaceable state, and properties
world.entities(range: 6, kind: "living")Nearby entities, nearest first; kinds include all, living, players, items, or an entity ID
world.target()Current crosshair block/entity, or none
interaction.attack()Attack the crosshair entity; optionally supply an entity target
interaction.use(hand: "main", duration: 0ms)Use the held item; hand can be "main" or "off"
interaction.block(position, face: "up", hand: "main")Use a chest, door, or other block
interaction.entity(target, hand: "main")Interact with an entity
interaction.break(position)Mine until the block changes; add a timeout
interaction.place(position, face)Place the held block against a support block's face

Placement uses the support block position and face, such as "up"; query again to read updated state.

Inventory and crafting

Use item IDs and zero-based slots to move items and craft recipes.

Slot spaceIndex
"hotbar"0 to 8
"player"0 to 35; the first nine are hotbar slots
"armor"0 boots, 1 leggings, 2 chestplate, 3 helmet
"offhand"0
"container"Slot index in the open container
"crafting"Crafting grid, row by row
"result"0, the crafting output
"outside"0, for an explicit low-level click outside the inventory
Action or queryUse
inventory.open(), inventory.close()Open the player inventory / close the current container
inventory.select(index)Select hotbar slot 0 to 8
inventory.count(item), inventory.find(item)Count an item / find its first slot, or none
inventory.slots(), inventory.screen()Read accessible slots / the current screen and cursor stack
inventory.move(from, to, count: 1)Move an exact count between slots
inventory.equip(item, slot)Equip to "head", "chest", "legs", "feet", "mainhand", or "offhand"
inventory.drop(slot, count: 1)Drop items
inventory.sort(layout)Apply a layout, such as {"hotbar.0": item("minecraft:diamond_sword")}
inventory.click(slot, button: 0, mode: "pickup")Low-level inventory click; prefer move/equip/sort for ordinary transfers
craft.recipes()List unlocked crafting recipes
craft.recipe(recipe, count: 1)Craft by output item ID or a recipe ID from craft.recipes()
craft.grid(ingredients, count: 1)Craft from a list of four or nine items; use none for an empty square

Keep the cursor empty; open a crafting table for 3×3 recipes and use craft.recipes() for recipe IDs.

Chat, text, math, and collections

Function or actionUse
chat.send(message)Send Minecraft chat
chat.command(command)Send a server command, with or without /
client.notify(message), client.log(message)Show a local message / write to the local script log
text(value), number(string)Convert a value to text / parse a number
len(value), contains(value, needle)Read length / test a list, object, or string
range(start, end, step: 1)Make a number list, excluding end; up to 4,096 entries
append(list, value), put(object, key, value), get(object, key, fallback: none)Work with lists and objects
min(a, b), max(a, b), clamp(value, min, max)Compare or limit numbers
abs(value), floor(value), ceil(value), round(value)Numeric helpers
random(a, b)Choose a random number
duration(ms), milliseconds(value), clock()Convert durations / read time since script start

Legacy chat presets

Presets without #!xiaoli 1 send chat steps at the chosen interval.

Set Cycles to 0 to repeat indefinitely.

Script steps

Separate messages with commas or newlines; prefix server commands with /.

Use quotes or \, for commas inside a message.

rand function

rand(N) inserts a random integer from 0 to N.

Example: Hello rand(100); aliases: randN, <randN>, <rand(N)>.

click function

+click(N) clicks slot N in the open container, starting at 0.

Aliases: +clickN, +<clickN>, +<click(N)>.

Preset flags and stopping

FlagBehavior
No GUI / -noguiCloses handled container screens except the player inventory.
No stop / -nostopPreserves execution across world changes, but not disconnects.
Random prefixPrefixes non-command messages with an integer from 0 to 999999.

Stop with .scripts stop or Shift+F5.

HUD editor

Drag HUD elements into place and save the layout with your config.

Hold Left Shift while dragging to disable snapping.

HUD elements

Default: Watermark, Array list, and Scoreboard.

Optional: Version, Release stream, Server, FPS, CPS, BPS, Ping, Session, XYZ, Target HUD, Armor, Effects, Scaffold indicator, Break progress, Crosshair, Scripts, Keybinds, Keystrokes, Activity, Media, and Notifications.

HUD element controls

Adjust each element's size, outline, background, and options below.

ElementControls and defaults
WatermarkStyle defaults to Identity Rail; Text Only is the other style. Background On. The rail also offers Collapsed Off, Username On, Ping On, Server IP Off, Release stream Off, and Client version Off.
ArmorBackground On; Enchant labels Off.
Array listSide line Right, with None and Left alternatives; Show suffix On; Offset scoreboard On; Category colors Off; Breathing colors On. Combat, Movement, Visual, World, and Utility categories all start included.
ScoreboardText shadow Off.
EffectsColored text On.
CPSLeft and right clicks On.
NotificationsModule toggles On.
Scaffold indicatorText display by default; can switch to Icon.
CrosshairMode starts at Preset 1; also Preset 2, Preset 3, and 7x7, 8x8, 15x15, or 16x16 grids. Color starts white. Pattern opens grid editing in a grid mode.
ScriptsOpens the script editor and shows saved presets.

Media HUD

Displays the current desktop track and playback progress on Windows.

Enable Media in the HUD editor and play audio in an app with Windows media controls.

Proxy profiles

Route new connections through SOCKS5 or HTTP CONNECT proxies.

OperationNoteworthy behavior
Use randomSelects from the currently filtered profile list.
Check tunnelShows the proxy host's location.
Copy detailsExcludes the password.
DeleteRequires a second confirmation; another action cancels it.

Open Multiplayer → Proxies, add a host and port, then enable the profile before connecting.

Import formats: host:port, host:port:username:password, socks5://host:port, or http://host:port.

Modules overview

Enable modules in ClickGUI or with .toggle <module_id>.

CategoryCountModules
Combat21Aim Assist, Anchor Macro, Attack Delay, Auto Clicker, Auto Head, Auto Shield, Auto Totem, Backtrack, Criticals, Crystal Macro, FakeLag, Ghost Hand, KillAura, Reach, S Tap, Safe Anchor, Shield Breaker, SoundFX, Triggerbot, Velocity, W Tap
Movement16Chorus Delay, ClickTP, Fast Stop, Flight, Inventory Move, Jump Cooldown, Keep Sprint, Movement Fix, NoClip, No Slow, Parkour, Safe Walk, Speed, Spider, Strafe, Target Strafe
Utility21Anti Exploit, Anti Void, Auto Armor, Auto Chest, Auto Login, Auto Tool, Blink, Chat QOL, Chest Stealer, Disabler, Discord RPC, Fast Use, Inventory Manager, IRC, No Fall, No Rotate, Proxy, Self Freeze, Scripts, Spoofer, XCarry
Visual23Anti Resource Pack, Attack Effects, BlockESP, Break Progress, Cape, Chams, China Hat, Click GUI, ESP, Freecam, Full Bright, HUD, Jump Circle, Logoff Spots, NameTags, No Render, Projectile Prediction, Rain Particles, Streamer Mode, Tracers, View Model, VisualFX, Zoom
World10Ambience, Auto Farm, Breaker, Clutch, Fast Break, GhostBlock, Phase, Physics, Scaffold, Timer

Combat modules

Aim Assist

Command ID: aim_assist.

Adjusts aim toward targets within Range and FOV.

SettingDefaultValues and limits
TargetsPlayersTarget filters
Range4.50 to 8; step 0.1
FOV455 to 180; step 1
Smoothing0.220.01 to 1; step 0.01
Strength450 to 100; step 1
Accuracy850 to 100; step 1
HitboxBodyClosest, Head, Neck, Body, Feet

Anchor Macro

Command ID: anchor_macro.

Automates anchor placement, charging, and detonation.

Keep anchors and glowstone available, then hold use; disable Safe Anchor first.

SettingDefaultValues and limits
Action Delay0 ms0 to 250; step 1 ms
Require Mouse PressedOnOn / Off
Restore SlotOnOn / Off
Explosive Dimensions OnlyOnOn / Off

Attack Delay

Command ID: attack_delay.

Reduces the delay after a missed attack.

Set Max cooldown to 0 to remove it.

SettingDefaultValues and limits
Max cooldown00 to 9; step 1

Auto Clicker

Command ID: auto_clicker.

Clicks the selected mouse buttons using shared attack timing.

Hold the button when Require pressed is enabled.

SettingDefaultValues and limits
Mouse buttons > LeftOnOn / Off
Mouse buttons > RightOffOn / Off
CPSLegacy Delay Off; 10 CPSShared attack timing
Require pressedOnOn / Off

Auto Head

Command ID: auto_head.

Uses a hotbar player head when health reaches the chosen threshold.

SettingDefaultValues and limits
Heal Delay750 ms0 to 1000; step 1 ms
Health50 %5 to 95; step 5 %

Auto Shield

Command ID: auto_shield.

Automatically blocks nearby melee threats with a held shield.

Equip a shield in either hand and choose Smart, Swing, or Always.

SettingDefaultValues and limits
TargetsPlayers, HostileTarget filters
ModeSmartSmart, Swing, Always
Range4.5 blocks2 to 6; step 0.1
Aim tolerance0.3 blocks0 to 0.6; step 0.05; hidden in Always
Release delay100 ms0 to 250; step 1 ms
Line of sightOnOn / Off

Auto Totem

Command ID: auto_totem.

Equips totems in your offhand using inventory clicks or an instant swap.

SettingDefaultValues and limits
ModeLegitLegit, Instant
Hotbar Slot91 to 9; step 1
Automatic RefillOffOn / Off
Auto Open InventoryOffOn / Off
Min Delay0 ms0 to 250; step 1 ms
Max Delay0 ms0 to 250; step 1 ms
Auto Switch HotbarOffOn / Off
Switch Health10 HP1 to 20; step 1 HP

Backtrack

Command ID: backtrack.

Delays target position updates.

SettingDefaultValues and limits
ModeRangeRange, Attack
Color#FFFF0000Color picker
Range mode > Range3 to 61 to 10; step 0.1
Range mode > Chance100 %5 to 100; step 1 %
Range mode > Require real fartherOffOn / Off
Range mode > Reset on attackOffOn / Off
Range mode > VisualizeOnOn / Off
Attack mode > Range6 blocks1 to 10; step 0.1 blocks
Attack mode > Max Time500 ms50 to 2000; step 10 ms
Attack mode > Min. Reach0.3 blocks0.05 to 1; step 0.05 blocks
Attack mode > Min Distance3 blocks1 to 6; step 0.1 blocks
Attack mode > VisualizeOnOn / Off

Criticals

Command ID: criticals.

Attempts critical hits on eligible attacks.

SettingDefaultValues and limits
ModePacketPacket
Packet mode > Ground onlyOffOn / Off

Crystal Macro

Command ID: crystal_macro.

Automates crystal placement and attacks.

Aim manually and hold use with the required items available.

SettingDefaultValues and limits
Action Delay0 ms0 to 250; step 1 ms
Require Mouse PressedOnOn / Off
Required Items > End CrystalOnOn / Off
Required Items > ObsidianOffOn / Off
Required Items > SwordOffOn / Off

FakeLag

Command ID: fakelag.

Delays outgoing packets near targets.

SettingDefaultValues and limits
Range2.5 to 4.50 to 10; step 0.1
Delay80 to 140 ms0 to 500; step 1 ms
Recoil160 ms0 to 500; step 1 ms
ModeDynamicConstant, Dynamic
Spoof PingOffOn / Off
Flush On > Entity InteractOnOn / Off
Flush On > Block InteractOnOn / Off
Flush On > Item InteractOnOn / Off
Flush On > ActionOnOn / Off
VisualizeOnOn / Off
Color#FF00FF00Color picker

Ghost Hand

Command ID: ghost_hand. Legacy ID: piercing.

Targets players through walls within normal reach.

Enable Interact through walls to target usable blocks too.

SettingDefaultValues and limits
Interact through wallsOffOn / Off

KillAura

Command ID: killaura.

Automatically targets and attacks entities.

SettingDefaultValues and limits
RotationInstant; SILENT correctionShared rotation controls
TargetsPlayers, FriendlyTarget filters
Attack CPSLegacy Delay Off; 10 CPSShared attack timing
Swing CPS10 CPSShared attack timing
Rotation range53 to 8; step 0.1
Swing range53 to 8; step 0.1
Hide fake swingsOnOn / Off
Requirements > Require attack keyOffOn / Off
Requirements > Require weaponOffOn / Off
Override raycastOnOn / Off
Tick lookaheadOffOn / Off
ModeSwitchSingle, Switch
FOV1801 to 180; step 1
Visuals > BoxOffOn / Off
Box styleFillFill, Outline, Filled Box, Corners

Reach

Command ID: reach.

Adjusts entity and block interaction distances.

SettingDefaultValues and limits
Range3 to 3.53 to 4; step 0.05
Block interaction range4.54.5 to 6; step 0.05

S Tap

Command ID: s_tap.

Applies brief backward input after attacks, subject to Chance.

SettingDefaultValues and limits
Chance100 %1 to 100; step 1 %
Delay (ticks)1 to 11 to 5; step 1

Safe Anchor

Command ID: safe_anchor.

Automates anchor placement and detonation with required glowstone cover.

Keep anchors and glowstone available, aim at a valid surface, and hold use; disable Anchor Macro first.

SettingDefaultValues and limits
Action Delay0 ms0 to 250; step 1 ms
Require Mouse PressedOnOn / Off
Restore SlotOnOn / Off
Explosive Dimensions OnlyOnOn / Off
Confirm CoverOffOn / Off
Sneak ModeSpoofSpoof interaction sneaking, or Real crouching
Same Tick SwitchOnOn / Off
RotationInstant; SILENT correctionShared rotation controls

Shield Breaker

Command ID: shield_breaker.

Switches to a hotbar axe to break shields.

SettingDefaultValues and limits
ModeInstantInstant, Legit
TargetsPlayersTarget filters
Range31 to 6; step 0.1
Sync reachOffOn / Off
Requirements > Only when blockingOnOn / Off
Requirements > Require weaponOnOn / Off
Requirements > Auto switch backOnOn / Off
Requirements > Prefer best axeOnOn / Off
Instant mode > Swing handOnOn / Off
Instant mode > Modern cooldownOnOn / Off
Legit mode > Switch delay50 to 150 ms0 to 250; step 1 ms
Legit mode > Attack delay50 to 100 ms0 to 250; step 1 ms
Legit mode > Switch back delay50 to 100 ms0 to 250; step 1 ms
Legit mode > Chance1001 to 100; step 1
Legit mode > Re-breakOffOn / Off

SoundFX

Command ID: soundfx.

Plays the selected local hit sound.

SettingDefaultValues and limits
SoundBall TapBall Tap, Fast Punch, Small Hit, Metal Hammer Hit, Punch Through Air, Short Slap
Volume10 to 2; step 0.01

Triggerbot

Command ID: triggerbot.

Attacks eligible crosshair targets.

SettingDefaultValues and limits
TargetsPlayersTarget filters
ModeNormalSmart, Normal
CPSLegacy Delay Off; 10 CPSShared attack timing
Threshold0.90.9 to 1.1; step 0.01
Multipoint1001 to 100; step 1
Attack reach2.5 to 3 m2.5 to 3.0 m without Reach; up to Reach maximum when enabled, at most 4.0 m; step 0.01

Velocity

Command ID: velocity.

Modifies received knockback.

SettingDefaultValues and limits
ModeNormalNormal, Grim, MushMC
Normal mode > Horizontal0 %0 to 100; step 1 %
Normal mode > Vertical100 %0 to 100; step 1 %
Normal mode > Only while targetingOffOn / Off
Normal mode > Delay until groundOffOn / Off
Normal mode > Jump on groundOffOn / Off
Grim mode > Delay until groundOnOn / Off

W Tap

Command ID: w_tap.

Resets sprint input after attacks.

SettingDefaultValues and limits
ModeNormalNormal, Smart
Chance100 %1 to 100; step 1 %
Delay (ticks)1 to 11 to 5; step 1
Spacing buffer0.15 blocks0 to 1; step 0.05 blocks
Max release ticks41 to 8; step 1

Movement modules

Chorus Delay

Command ID: chorus_delay.

Defers chorus-fruit teleportation for up to Max Delay in milliseconds.

SettingDefaultValues and limits
Draw BoxOnOn / Off
Box Color#FFFFFFFFColor picker
Max Delay5000 ms1000 to 10000; step 100 ms

ClickTP

Command ID: clicktp.

Teleports vertically to an available position.

Up Arrow or MOUSE_4 ascends; Down Arrow or MOUSE_3 descends.

SettingDefaultValues and limits
Limit distanceOnOn / Off
UpwardsOnOn / Off

Fast Stop

Command ID: fast_stop.

Scales horizontal velocity after movement input ends.

SettingDefaultValues and limits
Conditions > On groundOnOn / Off
Conditions > In airOnOn / Off
Multiplier0.5 x0 to 1; step 0.05 x

Flight

Command ID: flight.

Enables flight using the selected mode.

Choose Vanilla, Fireball, Air Walk, or Packet.

SettingDefaultValues and limits
ModeVanillaVanilla, Fireball, Air Walk, Packet
Vanilla mode > Speed10.1 to 10; step 0.1
Vanilla mode > Anti kickOnOn / Off
Packet mode > Speed0.10.05 to 5; step 0.05

Inventory Move

Command ID: inventory_move.

Allows movement while inventory screens are open.

Jump Cooldown

Command ID: jump_cooldown.

Reduces the delay between jumps.

Set the delay to 0 to remove it.

SettingDefaultValues and limits
Max cooldown00 to 9; step 1

Keep Sprint

Command ID: keep_sprint.

Maintains sprinting.

SettingDefaultValues and limits
OmnidirectionalOffOn / Off

Movement Fix

Command ID: movement_fix.

Corrects movement direction during module rotations.

SettingDefaultValues and limits
ModeNormalNormal, Sprint only
Packet onlyOffOn / Off

NoClip

Command ID: noclip.

Lets you fly through blocks.

Use movement keys, jump to ascend, and sneak to descend.

SettingDefaultValues and limits
Speed0.32 blocks/tick0.1 to 1; step 0.01
Disable on setbackOnOn / Off

No Slow

Command ID: no_slow.

Modifies item-use slowdown and sprint restrictions.

SettingDefaultValues and limits
ModeVanillaVanilla, Universal
Allow sprintingOnOn / Off
Universal mode > Slow downOffOn / Off

Parkour

Command ID: parkour.

Triggers jumping at the configured distance from a block edge.

SettingDefaultValues and limits
Distance From Edge00 to 1; step 0.05

Safe Walk

Command ID: safe_walk.

Stops or sneaks near ledges to prevent walking off.

Choose Stop or Sneak and adjust Edge distance.

SettingDefaultValues and limits
ModeStopStop, Sneak
Edge distance0.15 blocks0 to 0.5; step 0.005

Speed

Command ID: speed.

Increases movement speed using Vanilla or Strafe mode.

SettingDefaultValues and limits
ModeVanillaVanilla, Strafe
Vanilla mode > Speed10.1 to 10; step 0.1
Vanilla mode > Auto jumpOnOn / Off
Strafe mode > Fast stopOnOn / Off

Spider

Command ID: spider.

Applies upward velocity during wall collision.

SettingDefaultValues and limits
Speed0.50.1 to 10; step 0.1

Strafe

Command ID: strafe.

Adjusts horizontal movement under selected ground and air conditions.

SettingDefaultValues and limits
Conditions > On groundOnOn / Off
Conditions > In airOnOn / Off
NCP MaxOffOn / Off
Strength100 %1 to 100; step 1 %

Target Strafe

Command ID: target_strafe.

Orbits or follows behind KillAura's target.

SettingDefaultValues and limits
Strafe modeCircleCircle, Behind
Requirements > Jump keyOnOn / Off
Requirements > Speed moduleOnOn / Off
Range30.1 to 6; step 0.1
Show ringOnOn / Off
Auto 3rd personOffOn / Off

Utility modules

Anti Exploit

Command ID: anti_exploit.

Filters malformed items and excessive particles, entities, or block data.

SettingDefaultValues and limits
Hide Fabric negotiationOnOn / Off
Consistent brandOnOn / Off
Particle GuardOnOn / Off
Malformed Item GuardOnOn / Off
Entity GuardOnOn / Off
Block GuardOnOn / Off

Anti Void

Command ID: anti_void.

Attempts to recover your position after falling into the void.

Auto Armor

Command ID: auto_armor.

Equips available armor upgrades.

SettingDefaultValues and limits
Delay50 to 100 ms0 to 250; step 1 ms

Auto Chest

Command ID: auto_chest.

Transfers iron, gold, diamonds, and emeralds in chests.

Press Equals to deposit or Minus to withdraw.

SettingDefaultValues and limits
Delay50 ms0 to 250; step 1 ms
Auto depositOnOn / Off

Auto Login

Command ID: auto_login.

Responds to server login prompts using your saved password.

Set Server and Password; enable Auto register if needed.

SettingDefaultValues and limits
ServerEmptyServer address, including the port if present in your saved entry
PasswordEmptyNo spaces; excluded from configs and scripts
Auto registerOffOn / Off
Delay500 ms100 to 2000; step 50 ms

Auto Tool

Command ID: auto_tool.

Selects the best available hotbar tool for the block being mined.

Command ID: blink.

Holds network packets until released.

Disable to release queued packets, or configure Pulse for timed releases.

SettingDefaultValues and limits
ModeNormalNormal, Attack
Direction > InboundOnOn / Off
Direction > OutboundOnOn / Off
PulseOffOn / Off
Pulse delay1000 to 2000 ms50 to 10000; step 1 ms
Activation Distance6 blocks0.1 to 12; step 0.1 blocks
Attack Distance3 blocks0.1 to 12; step 0.1 blocks
Single UseOffOn / Off

Chat QOL

Command ID: chat_qol.

Adds right-click chat copying and duplicate-message folding.

SettingDefaultValues and limits
Right Click CopyOnOn / Off
Copy Color CodesOffOn / Off
Anti SpamOnOn / Off

Chest Stealer

Command ID: chest_stealer.

Quick-moves items from chests into your inventory.

Enable Smart to filter useful items and upgrades.

SettingDefaultValues and limits
SmartOnOn / Off
Highlight itemsOnOn / Off
Delay50 to 100 ms0 to 250; step 1 ms

Disabler

Command ID: disabler.

Changes packet handling for the selected server mode.

SettingDefaultValues and limits
ModeWatchdogWatchdog, Cubecraft
Watchdog mode > Options > Inventory MoveOnOn / Off

Discord RPC

Command ID: discord_rpc.

Publishes game activity through Discord Rich Presence, with optional server-detail suppression.

SettingDefaultValues and limits
Hide serverOffOn / Off

Fast Use

Command ID: fast_use.

Removes the local block-placement cooldown while Placements > Enabled is on.

SettingDefaultValues and limits
Placements > EnabledOnOn / Off

Inventory Manager

Command ID: inventory_manager.

Sorts enabled item categories into configured hotbar slots.

SettingDefaultValues and limits
Delay50 to 100 ms0 to 250; step 1 ms
Slots > Slots > SwordOnOn / Off
Slots > Slots > PickaxeOnOn / Off
Slots > Slots > End CrystalsOnOn / Off
Slots > Slots > BlocksOnOn / Off
Slots > Slots > ObsidianOnOn / Off
Slots > Slots > TotemsOnOn / Off
Slots > Slots > Golden ApplesOnOn / Off
Slots > Slots > Ender PearlsOnOn / Off
Slots > Sword Slot11 to 9; step 1
Slots > Pickaxe Slot21 to 9; step 1
Slots > End Crystal Slot31 to 9; step 1
Slots > Block Slot41 to 9; step 1
Slots > Obsidian Slot51 to 9; step 1
Slots > Totem Slot61 to 9; step 1
Slots > Golden Apple Slot71 to 9; step 1
Slots > Ender Pearl Slot81 to 9; step 1

IRC

Command ID: irc.

Shows Xiaoli player indicators.

Use .whisper and .reply for direct messages.

SettingDefaultValues and limits
Show Xiaoli UsersOnOn / Off

No Fall

Command ID: no_fall.

Changes fall reporting to attempt to prevent fall damage.

SettingDefaultValues and limits
ModeSpoofSpoof, Watchdog

No Rotate

Command ID: no_rotate.

Preserves camera orientation after server rotation changes.

SettingDefaultValues and limits
RotationInstant; SILENT correctionShared rotation controls
Ignore teleportsOnOn / Off

Proxy

Command ID: proxy.

Routes new connections through a proxy.

Configure it under Multiplayer → Proxy profiles.

SettingDefaultValues and limits
TypeSOCKS5SOCKS5, HTTP CONNECT
HostEmptyText
Port10801 to 65535; step 1
AuthenticationOffOn / Off
UsernameEmptyText
PasswordEmptyText

Self Freeze

Command ID: self_freeze.

Holds your position by delaying incoming or outgoing packets.

Disable to release queued actions.

SettingDefaultValues and limits
ModeFreezeFreeze, Delay

Scripts

Command ID: scripts. Legacy ID: spammer.

Runs your last-used script preset.

Open .scripts to edit presets in Code or Blocks; disable the module to stop.

SettingDefaultValues and limits
Script editorActionOpens the script editor

Spoofer

Command ID: spoofer.

Overrides supported client-brand messages and corresponding Discord activity branding.

SettingDefaultValues and limits
Spoof clientLunar clientLunar client, Norisk client, Fabric, Default
Client spoofOnOn / Off

XCarry

Command ID: xcarry.

Keeps items in crafting slots after closing the inventory.

Visual modules

Anti Resource Pack

Command ID: anti_resource_pack.

Blocks automatic server resource-pack application.

Attack Effects

Command ID: attack_effects.

Adds attack particles for selected targets.

SettingDefaultValues and limits
ModeRippleNone, Critical, Sharpness, 3D Impact, Ripple
TargetsPlayers, Hostile, PassiveTarget filters
3D Impact > Color#FFFFFFFFColor picker
3D Impact > Size10.25 to 2; step 0.05
Ripple > Color#FFFFFFFFColor picker
Ripple > Size10.35 to 1.5; step 0.05

BlockESP

Command ID: blockesp.

Highlights selected blocks in loaded chunks.

Choose block types in the block selector.

SettingDefaultValues and limits
BlocksEmptyBlock selector
ShapeOutlineOutline, Fill, Filled Box
ESP Color#FFFFFFFFColor picker
Fill Opacity500 to 255; step 1
TracersOffOn / Off
Tracer Color#FFFFFFFFColor picker

Break Progress

Command ID: break_progress.

Draws block-breaking progress.

Cape

Command ID: cape.

Selects your active cape from those owned by your account.

SettingDefaultValues and limits
TypeN/AOwned capes only; N/A if none

Chams

Command ID: chams.

Changes entity materials and optionally shows them through walls.

Choose Original, Color, or Textured; enable Gradient or Liquid Marble for effects.

SettingDefaultValues and limits
MaterialOriginalOriginal, Color, Textured
Color#FFFFFFFFTop or solid tint; hidden for Original
GradientOnOn / Off; hidden for Original
Bottom Color#FFB694F2Visible with Gradient in Color or Textured
Opacity70 %0 to 100; step 1 %; hidden for Original
TargetsPlayers, Local player, Hostile, Passive, FriendlyTarget filters; includes Local player
Through WallsOnOn / Off

Liquid Marble

Adds an animated marble effect to entities or the screen.

Enable it in Chams or VisualFX → Fun; disable Theme color to choose an Accent.

SettingDefaultValues and limits
Liquid MarbleOffOn / Off
Theme colorOnOn / Off
Accent#FFB694F2Color picker; visible when Theme color is off
Strength70 % in Chams; 22 % in VisualFX0 to 100; step 1 %
Speed0.5 x0 to 2; step 0.05
Scale1 x0.25 to 4; step 0.05

China Hat

Command ID: china_hat.

Renders a conical hat.

SettingDefaultValues and limits
Color ModeStaticStatic, Rainbow, Breathing
Color#96FFFFFFColor picker
Opacity600 to 100; step 1
LinesOnOn / Off
Radius0.70.1 to 1.5; step 0.05
Height0.30.1 to 1; step 0.05
Y Offset0-0.5 to 1; step 0.05

Click GUI

Command ID: click_gui.

Opens the module and settings menu.

Press Right Shift; its Scale is independent of Minecraft's GUI scale.

SettingDefaultValues and limits
Allow movementOnOn / Off
Blur backgroundOnOn / Off
Show keybindsOnOn / Off
AnimationsOnOn / Off
Scale0.850.5 to 1.5; step 0.05

ESP

Command ID: esp.

Draws entity boxes and health bars.

SettingDefaultValues and limits
TargetsPlayers, Local player, FriendlyTarget filters; includes Local player
Box > EnabledOnOn / Off
Box > TypeOutlineOutline, 3D Box, Corners, 3D Corners, Scan Circle, Radius Circle, Filled Box, Glow ESP
Box > StrokeOnOn / Off
Box > Color#FFFFFFFFColor picker
Box > Fill Opacity500 to 255; step 1
Health Bar > EnabledOnOn / Off
Health Bar > ModeDefaultDefault, Xiaoli, Custom
Health Bar > Top Color#FF00FF00Color picker
Health Bar > Bottom Color#FF00FF00Color picker
Health Bar > StrokeOnOn / Off
BloomOnOn / Off

Freecam

Command ID: freecam.

Decouples camera movement from player position.

SettingDefaultValues and limits
Speed10.1 to 5; step 0.1

Full Bright

Command ID: full_bright.

Overrides client lighting without modifying stored world light levels.

HUD

Command ID: hud.

Controls the HUD layout and client theme.

SettingDefaultValues and limits
Edit HUDActionOpens the HUD editor
ThemeXiaoliXiaoli, Custom
Primary color#FFFFFFFFColor picker
Secondary color#FF5516D2Color picker
Surface opacity60 %25 to 90; step 1 %

Jump Circle

Command ID: jump_circle.

Shows a ripple when you land after a jump or fall.

SettingDefaultValues and limits
Color#FFFFFFFFColor picker
Radius2.2 blocks0.5 to 5; step 0.1 blocks

Logoff Spots

Command ID: logoff_spots.

Marks players' last-seen positions after logout.

SettingDefaultValues and limits
TargetsPlayers, FriendlyChoose whether to include friends
StyleOutline BoxOutline Box, Filled Box, 3D Corners, Beacon Pin, Ground Pulse, Ghost Trail
Duration300 s0 to 3600; step 1 s
Max Spots321 to 128; step 1
Render Distance192 blocks16 to 512; step 8 blocks
Outline Color#FFFF5C5CColor picker
Fill Color#DCFF4848Color picker
Accent Color#FFFFD25CColor picker
Fill Opacity25 %0 to 100; step 5 %
Line Width1.50.5 to 4; step 0.5
Through WallsOnOn / Off
Chat NotificationOnOn / Off

NameTags

Command ID: nametags.

Renders selected entity information and status indicators.

SettingDefaultValues and limits
TargetsPlayers, Local player, FriendlyTarget filters; includes Local player
Blur BackgroundOffOn / Off
OutlineOffOn / Off
Elements > NameOnOn / Off
Elements > HealthOnOn / Off
Elements > DistanceOnOn / Off
Elements > EquipmentOffOn / Off
Indicators > SneakingOnOn / Off
Indicators > StrengthOnOn / Off
Indicators > InvisibleOnOn / Off
Indicators > BlockingOnOn / Off

No Render

Command ID: no_render.

Hides selected visual effects and overlays.

SettingDefaultValues and limits
Hurt CameraOnOn / Off
FireOnOn / Off
Fire BlocksOffOn / Off
SmokeOffOn / Off
PortalOnOn / Off
PumpkinOnOn / Off
NauseaOnOn / Off
BlindnessOnOn / Off
WeatherOnOn / Off
ArmorOffOn / Off
BossbarOffOn / Off
Totem AnimationOnOn / Off
ScoreboardOffOn / Off
ExplosionsOffOn / Off
Status EffectsOffOn / Off
Crystal PvP ParticlesOffOn / Off
CritsOffOn / Off
Totem Pop ParticlesOffOn / Off
Crystal InsideOffOn / Off
VignetteOnOn / Off

Projectile Prediction

Command ID: projectile_prediction.

Draws paths and impact markers for existing projectiles.

SettingDefaultValues and limits
Projectile entities > ArrowsOnOn / Off
Projectile entities > TridentsOnOn / Off
Projectile entities > PearlsOnOn / Off
Projectile entities > PotionsOnOn / Off
Projectile entities > ThrowablesOnOn / Off
Projectile entities > FireballsOnOn / Off
Projectile entities > Wind chargesOnOn / Off
Projectile entities > OtherOffOn / Off
Path styleSolidSolid, Dashed, Dotted
Path color#FFFFFFFFColor picker
Thickness1.50.5 to 6; step 0.25
Anti aliasingOnOn / Off
Landing styleBoxBox, Cross, Ring
Landing color#FF3E1F66Color picker
Landing size0.20.1 to 0.75; step 0.05
Simulation ticks12020 to 240; step 5
Render range9616 to 192; step 4
Through wallsOnOn / Off

Rain Particles

Command ID: rain_particles.

Renders decorative falling particles independently of world weather.

SettingDefaultValues and limits
TextureMixedDroplet, Streak, Prism, Firefly, Star, Circle, Mixed
Color#FFFFFFFFColor picker
Size10.25 to 3; step 0.05
GlowOnOn / Off
Fall Speed2.5 blocks/s1 to 15; step 0.25 blocks/s
Amount10010 to 300; step 5

Streamer Mode

Command ID: streamer_mode.

Replaces supported local server and username displays.

SettingDefaultValues and limits
Hide server IDOnOn / Off
Hide usernameOnOn / Off
Custom username中国间谍Text

Tracers

Command ID: tracers.

Draws colored lines to selected entity hitboxes.

SettingDefaultValues and limits
TargetsPlayers, FriendlyTarget filters; includes Local player
Tracer Color#FFFFFFFFColor picker

View Model

Command ID: view_model.

Changes first-person item animations, position, rotation, and scale.

Enable Apply to both hands for offhand transforms.

SettingDefaultValues and limits
AnimationModernModern, Spinning, Funky
Held items > Scale10.1 to 2; step 0.1
Held items > Apply to both handsOffOn / Off
Held items > Offset X0-2 to 2; step 0.1
Held items > Offset Y0-2 to 2; step 0.1
Held items > Offset Z0-2 to 2; step 0.1
Held items > Rotation X0-180 to 180; step 1
Held items > Rotation Y0-180 to 180; step 1
Held items > Rotation Z0-180 to 180; step 1

VisualFX

Command ID: visualfx.

Controls blur, bloom, ClickGUI effects, and Liquid Marble.

SettingDefaultValues and limits
Blur > EnabledOnOn / Off
Bloom > EnabledOnOn / Off
Blur > Radius81 to 20; step 1
Bloom > Radius81 to 20; step 1
Blur > Screen BlurOffOn / Off
Blur > Screen Blur Radius41 to 20; step 1
ClickGUI > Shader BackgroundOffOn / Off
ClickGUI > ParticlesOnOn / Off

Zoom

Command ID: zoom.

Narrows your field of view for a closer look.

Use a Hold bind for temporary zoom.

SettingDefaultValues and limits
Factor4 x1 to 10; step 0.5 x

World modules

Ambience

Command ID: ambience.

Changes local time and sky appearance.

Choose Starfield, Prism, or Nebula under Sky; disable Theme color for a custom Accent.

SettingDefaultValues and limits
Use real timeOffOn / Off
Time10000 to 23450; step 50
End skyOffOn / Off
Sky > StyleOffOff, Starfield, Prism, Nebula
Sky > Theme colorOnOn / Off
Sky > Accent#FFB694F2Color picker; visible when Theme color is off
Sky > Strength100 %0 to 100; step 1 %
Sky > Speed0.5 x0 to 2; step 0.05
Sky > Scale1 x0.25 to 4; step 0.05

Auto Farm

Command ID: auto_farm.

Harvests mature crops within reach and replants them.

Keep matching seeds or crops in your hotbar and stand within reach of the farm.

SettingDefaultValues and limits
Range4 blocks1 to 5; step 0.1
Delay100 ms0 to 500; step 1 ms
HarvestOnOn / Off
ReplantOnOn / Off
CropsAll five enabledWheat, Carrots, Potatoes, Beetroot, Nether wart
RotationInstant; SILENT correctionShared rotation controls

Breaker

Command ID: breaker.

Breaks nearby mini-game target blocks.

SettingDefaultValues and limits
Swing modeClientClient, Server
Range4.50.5 to 6; step 0.5
Break surroundingsOnOn / Off

Clutch

Command ID: clutch.

Places blocks to catch you during a fall.

Keep placeable blocks available.

SettingDefaultValues and limits
Distance3 blocks1 to 6; step 1 blocks
Minimum Fall Distance2 blocks0 to 5; step 0.1 blocks
Walls onlyOnOn / Off

Fast Break

Command ID: fast_break.

Adjusts mining progress and cooldown.

SettingDefaultValues and limits
Speed > EnabledOnOn / Off
Speed > Speed20 %1 to 100; step 1 %
Break cooldown > EnabledOnOn / Off
Break cooldown > Cooldown00 to 5; step 1
Break slowdown > In airOnOn / Off
Break slowdown > In waterOnOn / Off
Break slowdown > Mining fatigueOnOn / Off
Spoof ground stateOffOn / Off

GhostBlock

Command ID: ghostblock.

Places preview blocks visible only to you.

Hold a block and use it, or use .ghostblock; disable to clear previews.

Phase

Command ID: phase.

Lets you walk through walls while retaining the floor beneath you.

SettingDefaultValues and limits
Auto disableOffDisable after leaving a wall
Disable on setbackOnDisable on server position correction

Physics

Command ID: physics.

Applies Bloxd-style movement physics.

SettingDefaultValues and limits
Update timerOnOn / Off

Scaffold

Command ID: scaffold.

Automatically places blocks beneath you.

Choose a preset mode or Custom for advanced settings; Hypixel options require protocol 47.

SettingDefaultValues and limits
ModeGrimVulcan, Grim, Vanilla, Legit, Custom
TechniqueNormalNormal, Expand, GodBridge, Breezily
AutoBlockNormalOff, Normal, Always; Normal selects on demand; Always maintains selection
SameYOffOff, On, JumpKey, Falling, Hypixel; Hypixel choice requires protocol 47; On locks height; JumpKey unlocks on jump; Falling locks below 0.2 vertical velocity
SafeWalkSafeNone, Safe, OnEdge
TowerNoneNone, Motion, Pulldown, Karhu, Vulcan, Hypixel; Hypixel choice requires protocol 47
Delay0 to 0 ticks0 to 40; step 1 ticks; Placement interval
RenderOnOn / Off
Placement > Blocks > DisallowedTNT, Cobweb, Nether PortalBlock selector
Placement > Blocks > UnfavorableCrafting Table, Jigsaw, Smithing Table, Fletching Table, Enchanting Table, Cauldron, Magma BlockBlock selector
Placement > Blocks > MinStack10 to 64; step 1; Minimum usable stack size
Placement > PredictionNormalOff, Normal, Custom
Placement > Backoff0.20 to 0.4; step 0.01; Initial prediction setback from edge
Placement > Cutoff0.050 to 0.3; step 0.01; Stop prediction this close to edge
Placement > Warmup20 to 4; step 1; Placements before full learned prediction
Rotations > AimStabilizedCenter, Random, Stabilized, NearestRotation, ReverseYaw, DiagonalYaw, AngleYaw, EdgePoint
Movement > Normal > EagleOffOn / Off
Movement > Normal > Every0 to 00 to 10; step 1; Placements skipped between sneak checks
Movement > Normal > Edge0.01 to 0.050.01 to 1.3; step 0.01; Sneak distance from edge
Movement > Normal > GroundOnlyOnOn / Off; Grounded sneak checks only
Movement > Normal > TellyOffOff, Reset, Reverse
Movement > Normal > Straight0 ticks0 to 5; step 1 ticks; Airborne interval without placement aiming
Movement > Normal > Jump0 to 0 ticks0 to 10; step 1 ticks; Grounded wait before jumping
Movement > Normal > TowerAimOnOn / Off; Keep aiming while towering
Movement > Normal > DownOffOn / Off; Sneak to descend when supported below
Movement > Normal > StabilizeOnOn / Off; Correct movement toward bridge line
Movement > Normal > CeilingOffOn / Off; Place overhead
Movement > Normal > HeadHitterOffOn / Off; Jump beneath overhead blocks
Movement > Normal > Delay0 to 0 ticks0 to 20; step 1 ticks; Wait between head-hitter jumps
Placement > Expand > Length4 blocks1 to 10; step 1 blocks
Movement > GodBridge > Modes > JumpOnOn / Off
Movement > GodBridge > Modes > SneakOffOn / Off
Movement > GodBridge > Modes > StopInputOffOn / Off
Movement > GodBridge > Modes > BackwardsOffOn / Off
Movement > GodBridge > SneakBelow30 to 10; step 1; Force sneaking below this block count
Movement > GodBridge > SneakTime1 to 11 to 10; step 1; Sneak duration in ticks
Movement > Breezily > Edge0.45 to 0.5 blocks0.25 to 0.5; step 0.01 blocks; Sideways reversal threshold
Movement > Motion > Motion0.420 to 1; step 0.01; Upward velocity
Movement > Motion > Trigger0.780.76 to 1; step 0.01; Height above jump start for next boost
Movement > Motion > Slow10 to 3; step 0.01; Horizontal velocity multiplier
Movement > Pulldown > Trigger0.1 Y/v0 to 0.2; step 0.01 Y/v; Vertical velocity threshold
Movement > Karhu > Timer50.1 to 10; step 0.1; Temporary tick-speed multiplier
Movement > Karhu > Trigger0.06 Y/v0 to 0.2; step 0.01 Y/v; Vertical velocity threshold
Movement > Karhu > PulldownOnOn / Off
Movement > SafeWalk > Distance0.1 to 0.150.05 to 0.5; step 0.01
Movement > SafeWalk > Keep1 to 2 ticks1 to 20; step 1 ticks; Edge-response duration
Movement > SafeWalk > ModeStopStop, Invert, Center; Stop input, reverse input, or steer to center
Movement > SafeWalk > Sneak0 to 0 ticks0 to 20; step 1 ticks; Additional sneak duration
Movement > SafeWalk > JumpOffOn / Off
Packets > SwingDoNotHideDoNotHide, HideForBoth, HideForClient, HideForServer
Rotations > SmoothLinearLinear, Sigmoid, Acceleration
Rotations > Linear > YawSpeed180 to 1800 to 180; step 0.1
Rotations > Linear > PitchSpeed180 to 1800 to 180; step 0.1
Rotations > Sigmoid > YawSpeed180 to 1800 to 180; step 0.1
Rotations > Sigmoid > PitchSpeed180 to 1800 to 180; step 0.1
Rotations > Sigmoid > Steepness100 to 20; step 0.1; Speed-curve steepness
Rotations > Sigmoid > Midpoint0.30 to 1; step 0.01; Speed-curve midpoint
Rotations > Acceleration > Yaw20 to 251 to 180; step 0.1; Yaw turn-speed change
Rotations > Acceleration > Pitch20 to 251 to 180; step 0.1; Pitch turn-speed change
Rotations > Acceleration > AccelErrorOnOn / Off; Random proportional turn error
Rotations > Acceleration > AccelYaw0.10.01 to 1; step 0.01
Rotations > Acceleration > AccelPitch0.10.01 to 1; step 0.01
Rotations > Acceleration > ConstantErrorOnOn / Off; Random constant turn error
Rotations > Acceleration > ConstantYaw0.10.01 to 1; step 0.01
Rotations > Acceleration > ConstantPitch0.10.01 to 1; step 0.01
Rotations > Acceleration > DecelerationOffOn / Off; Slow turn near target
Rotations > Acceleration > Steepness100 to 20; step 0.1
Rotations > Acceleration > Midpoint0.30 to 1; step 0.01
Rotations > CorrectionSILENTOFF, STRICT, SILENT, CHANGE_LOOK
Rotations > ResetThreshold21 to 180; step 0.1; Angle in degrees for immediate rotation release
Rotations > ResetTicks5 ticks1 to 30; step 1 ticks; Target-loss wait and smooth return duration
Rotations > InventoryOffOn / Off; Pause rotation in inventory screens
Rotations > TimingNormalNormal, OnTick, OnTickSnap; Continuous, placement-only with return, or retained placement rotation
Movement > SprintOffOff, Sprint, No Sprint, Place, Ground, Custom
Movement > ClientDoNotChangeDoNotChange, ForceSprint, ForceNoSprint, NoSprintOnPlace, NoSprintOnGround
Movement > ServerDoNotChangeDoNotChange, ForceSprint, ForceNoSprint, NoSprintOnPlace, NoSprintOnGround
Packets > AttemptsOffOff, Failed, All
Packets > CPS5 to 8 clicks1 to 100; step 1 clicks
Packets > PatternStabilizedStabilized, Efficient, Spamming, DoubleClick, Drag, Butterfly, NormalDistribution; DoubleClick doubles sampled count; NormalDistribution ignores CPS
Movement > AccelerationOffOn / Off
Movement > Multiplier0.60.1 to 3; step 0.01; Multiply horizontal velocity each tick
Movement > AccelGroundOffOn / Off; Apply multiplier on ground only
Movement > StrafeOffOff, Normal, Hypixel; Hypixel choice requires protocol 47
Movement > Speed0.2470 to 5; step 0.001
Movement > StrafeGroundOffOn / Off; Strafe on ground only
Movement > JumpStrafeOffOn / Off
Movement > Straight0.48 to 0.490.1 to 1; step 0.01; Speed after straight jumps
Movement > Diagonal0.48 to 0.490.1 to 1; step 0.01; Speed after diagonal jumps
Movement > SpeedLimitOffOn / Off
Movement > Limit0.110.01 to 0.4; step 0.01; Stop movement input above this speed
Packets > BlinkOffOn / Off
Packets > Time50 to 250 ms0 to 3000; step 1 ms; Packet-hold duration
Packets > FlushOn > PlaceOffOn / Off
Packets > FlushOn > ToweringOffOn / Off
Packets > FlushOn > SneakingOffOn / Off
Packets > FlushOn > NotSneakingOffOn / Off
Packets > FlushOn > OnGroundOffOn / Off
Packets > FlushOn > InAirOffOn / Off
Movement > AutoSpeedOffOn / Off; Temporarily use Speed module behavior
Movement > LedgeOnOn / Off; Sneak until blocks/rotation are ready; enable GodBridge responses
Placement > MinDist00 to 0.25; step 0.01; Minimum side-face interaction distance
Visuals > StyleNormalNormal, Custom
Visuals > PresetSmoothSmooth, Pop, Shrink, Trail
Visuals > Color#5A00FF00Color picker
Visuals > Outline#FF00FF00Color picker

Timer

Command ID: timer.

Applies a client tick-speed multiplier independently of server TPS.

SettingDefaultValues and limits
Game speed2 x0.05 to 10; step 0.05 x

Troubleshooting

Config loading

Repeat the load command within 30 seconds to discard changes; .confirm is only for resets.

A script will not start

Start code scripts with #!xiaoli 1 and fix the editor's reported error before running.

A script action stops

Close menus, check reach and required items, and clear any item held on the inventory cursor.

Auto Farm misses a crop

Keep seeds in the hotbar, release attack/use, close menus, and disable GhostBlock.

Auto Login does not respond

Match the saved server address and port, check the password, and reconnect after three failed attempts.

Media shows no track

Start playback in an app with Windows media controls, then enable Media in the HUD editor.

A macro is slower than its delay

Check aim, required items, and server response time; Safe Anchor also needs valid cover.