Xiaoli client documentation
Xiaoli beta 1.2.0 for Minecraft 1.21.11.
Getting started
Download Xiaoli from your dashboard for Minecraft 1.21.11.
Requires Java 21, Fabric Loader 0.19.3, and Fabric API 0.141.6+1.21.11.
Keybinds
Assign and clear module binds
Press Right Shift to open ClickGUI, then middle-click a module to bind it.
.bind module zoom C
.bind mode zoom hold
.bind module zoom CLEAR
Escape clears a module bind; hold Tab to view binds.
Hold and toggle behavior
Hold bind keeps a module active only while its key is held.
Settings and shared controls
Tables show fresh-config defaults, allowed values, and slider steps.
Target filters
Choose which entity types a module targets.
Friendly includes friends; Local player requires Players enabled.
Attack timing and CPS
Auto Clicker, Triggerbot, and KillAura share these controls:
| Setting | Default | Function |
|---|---|---|
| Legacy Delay | Off | Off uses attack cooldown; On uses CPS timing. |
| CPS | 10; range 1–20, step 1 | Delay = 1000 / CPS milliseconds. Visible with Legacy Delay. |
| KillAura > Swing CPS | 10; range 1–20, step 1 | Extra swings; visible with legacy Attack CPS. |
Rotation controls
Shared rotation settings for KillAura, Safe Anchor, Auto Farm, and No Rotate.
| Setting | Default | Choices or limits | Function |
|---|---|---|---|
| Model | Instant | Instant, Linear, Organic, Sigmoid, Acceleration | Rotation smoothing style |
| Correction | SILENT | OFF, STRICT, SILENT, CHANGE_LOOK | Movement correction; CHANGE_LOOK also moves the camera |
| Max angle | 90 | 5 to 360, step 5 | Limits the rotation step for non-Instant models. Hidden for Instant. |
| Acceleration | 20 | 1 to 90, step 1 | Controls how quickly turn speed changes in the Acceleration model. |
| Drift intensity | 1.2 | 0.5 to 2, step 0.1 | Controls Organic model drift. |
| Jitter intensity | 0.12 | 0 to 0.3, step 0.01 | Controls Organic model jitter. |
Action delays
Delays set the minimum wait between actions.
Macros support 0–250 ms between-tick delays; inventory actions still run on game ticks.
Configs
ClickGUI config manager
Manage configs in ClickGUI → Configs.
Use New, Save, and Folder; left-click to load, right-click for actions, and put downloaded configs in Folder.
Save, load, reset, and delete
Configs save module states, settings, binds, HUD layout, and panel positions.
.config save <name>
.config load <name>
.config reset <name>
.config delete <name>
Repeat a load within 30 seconds to discard changes; use .confirm for resets.
Names allow letters, digits, _, and -; the active config cannot be deleted.
Saving your changes
The default config autosaves; save named configs with .save <name>.
Scripts, proxy profiles, and Auto Login passwords are separate from configs.
Client commands
Commands use the . prefix and case-sensitive module IDs.
.bind
Assigns a module keybind and its hold or toggle mode.
Alias: .b.
.bind list
.bind module <module_id> <key|CLEAR>
.bind mode <module_id> hold
.bind mode <module_id> toggle
.clickgui
Resets ClickGUI panel positions; Right Shift opens ClickGUI.
Alias: .cgui.
.clickgui reset
.clear
Clears visible chat without deleting sent-message history.
.clear
.config
Saves, lists, loads, resets, or deletes configs using the config rules.
Alias: .c.
.config save <config_name>
.config list
.config load <config_name>
.config reset <config_name>
.config delete <config_name>
.configs
Lists saved configs.
.configs
.confirm
Confirms a pending config reset within 30 seconds.
.confirm
.dashboard
Opens the account dashboard in your browser.
Alias: .dash.
.dashboard
.delete
Deletes a saved config unless it is currently active.
.delete <config_name>
.destroy
Unloads Xiaoli until Minecraft restarts.
Alias: .suicide.
.destroy
.friend
Adds or removes Minecraft targeting friends.
Alias: .f.
.friend add <player>
.friend remove <player>
.ghostblock
Places a local preview block, copies the held stack locally, or clears previews.
.ghostblock
.ghostblock stack
.ghostblock clear
Hold a block and aim at a placement surface; previews do not create server items.
.hclip
Moves you the specified number of blocks in your current movement direction.
Alias: .h.
.hclip <distance>
.ignore
Toggles messages from a Xiaoli account.
.ignore <username>
.load
Loads a config; repeat within 30 seconds if asked to discard changes.
.load <config_name>
.network
Reports ping, protocol, packet rates, channels, transactions, and hosting data for the connection IP.
Aliases: .net, .hosting.
.network
.plugins
Lists server plugins that the server exposes.
Alias: .pl.
.plugins
.prefix
Shows or changes the command prefix to a single symbol.
.prefix
.prefix <character>
.reply
Replies to the latest Xiaoli whisper.
Alias: .r.
.reply <message>
.save
Saves and activates a config, overwriting an existing file of that name.
.save <config_name>
.say
Sends literal Minecraft chat, such as .say .example.
.say <message>
.serverinfo
Shows server information, plugins, or network details.
Alias: .si.
.serverinfo
.serverinfo plugins
.serverinfo network
.scripts
Opens the script editor or runs, lists, and stops presets.
Aliases: .script, .spam, .spammer.
.scripts
.scripts list
.scripts run <preset_name>
.scripts stop
.scripts "<script>" <interval_ms> <cycles> [-nogui] [-nostop]
Quote names with spaces: .scripts run "Crop helper".
.toggle
Toggles a module.
Alias: .t.
.toggle <module_id>
.tps
Shows estimated current and average server TPS.
Alias: .tickspersecond.
.tps
.username
Copies your Minecraft name to the clipboard.
Alias: .ign.
.username
.vclip
Moves you vertically by the specified number of blocks.
Alias: .v.
.vclip <distance>
.whisper
Sends a private message to a Xiaoli account.
Aliases: .w, .msg.
.whisper <user> <message>
Chat and friends
Whisper to Xiaoli users with .whisper <user> <message> and reply with .reply <message>.
Use .friend add <player> for targeting friends and .ignore <user> to mute Xiaoli messages.
Scripts and block editor
Create and run a preset
Open .scripts and choose Code or Blocks to create a preset.
#!xiaoli 1
repeat 3 {
client.notify("Hello from Xiaoli")
wait 1s
}
Code scripts start with #!xiaoli 1; F5 runs the preset and Shift+F5 stops it.
Build with blocks
Connect blocks under when script runs and click their inputs to edit values.
| Control | Action |
|---|---|
| Drag empty canvas | Pan |
| Mouse wheel | Scroll vertically |
| Shift+wheel | Scroll horizontally |
| Ctrl+wheel or − / + | Zoom |
| 100% or Home | Recenter |
| Copy or Ctrl+D | Duplicate the selected action |
| Delete, or drag back to the palette | Remove a block |
| Ctrl+Z / Ctrl+Y | Undo / redo edits |
Detached Not in script blocks are not saved or run.
Editor shortcuts and search
| Shortcut | Operation |
|---|---|
| F5 / Ctrl+Enter | Execute preset |
| Shift+F5 / Ctrl+Shift+Enter | Stop execution |
| Alt+Shift+F | Format script |
| Ctrl+Space | Code completion |
| Ctrl+F | Search in Code |
| Enter / F3 while searching | Next match |
| Shift+Enter / Shift+F3 while searching | Previous match |
| Escape while searching | Close search |
| Ctrl+Tab / Ctrl+Shift+Tab | Navigate editor fields |
| Delete / Backspace during bind capture | Clear binding |
| Escape during bind capture | Cancel capture |
Running and stopping
One script runs at a time and stops on disable, disconnect, or world change.
Use loops or events to repeat; stopping releases held movement but keeps module changes.
Script language
Values and expressions
Use let for variables, const for constants, and braces for blocks.
#!xiaoli 1
const message = "Ready"
let count = 0
let delay = 250ms
let labels = ["one", "two"]
let options = {enabled: true, pause: 1s}
if options.enabled and count == 0 {
client.notify(message + ": " + labels[0])
wait options.pause
}
| Syntax | Usage |
|---|---|
let count: number = 0 | Optional type; use any to allow type changes |
250ms, 1s, 1m | Durations |
list[0], object.field | List and object access |
"text", 'text', \n | Strings and line breaks |
+ - * / % | Arithmetic |
== != < <= > >= | Comparisons |
and, or, not | Boolean operators |
//, #, /* ... */ | Comments |
Loops and waits
Use loops to repeat actions and wait to pause between them.
#!xiaoli 1
wait until player().sneaking timeout 5s else {
client.notify("You did not crouch in time")
stop
}
client.notify("Crouch detected")
| Statement | Use |
|---|---|
repeat 3 { ... } | Run a fixed whole number of times |
while condition { ... } | Repeat while true |
until condition { ... } | Repeat while false |
for value in list { ... } | Visit each item in a list |
forever { ... } | Repeat until stopped |
break / continue | Leave the nearest loop / skip to its next iteration |
wait 1s | Pause for a duration |
wait until condition | Wait for a condition |
stop | End the script |
Events and conditions
Run handlers on game events, when a condition becomes true, or every 2s.
#!xiaoli 1
on start {
client.notify("Script started")
}
on chat as event {
if contains(event.message, "Welcome") {
client.notify("Welcome message received")
}
}
when player().sneaking {
client.notify("You started crouching")
}
| Event | Available fields |
|---|---|
start | Runs once when the script starts |
tick | time, a duration since the script started |
chat | message, sender; sender is empty, so match message text |
key | code, pressed |
player.hurt | amount, source; source can be none |
inventory.changed | slot, before, after |
module.changed | module, enabled |
Keep endless work inside on start so other handlers can start.
Routines and parallel actions
Define reusable routines and capture their results with as.
#!xiaoli 1
routine announce(message: string, pause: duration = 1s) {
client.notify(message)
wait pause
}
routine twice(value: number) -> number {
return value * 2
}
call twice(3) as result
call announce("Result: " + text(result), pause: 500ms)
parallel { branch { ... } branch { ... } } runs branches together.
Errors and timeouts
Use try, catch, and finally to handle failures and timeout to limit waiting.
#!xiaoli 1
try {
wait until player().health < 10 timeout 5s
} catch error {
client.notify(error.message)
} finally {
client.notify("Health check finished")
}
assert condition, "message" checks a condition; fail "message" raises an error.
Script actions and functions
Module controls
Use module("name") or module("id") to read and change a module.
#!xiaoli 1
let circle = module("Jump Circle")
when circle.enabled {
client.notify("Jump Circle is on")
}
| Function or action | Use |
|---|---|
modules() | List module handles |
module.state(handle) | Read the current state |
module.settings(handle) | Read setting paths and values |
module.setting(handle, "path") | Read one setting |
module.describe(handle) | Inspect state, setting paths, choices, and numeric limits |
module.enable(handle), module.disable(handle), module.toggle(handle) | Change the enabled state |
module.set_enabled(handle, true) | Set an explicit enabled state |
module.set(handle, "path", value) | Change a setting; use as accepted to read the accepted value |
module.toggle_setting(handle, "path") | Toggle a Boolean setting |
Find setting paths and accepted values with module.describe(handle).
Movement and camera
Move with direction names and aim using position(x, y, z) or rotation(yaw, pitch).
| Action | Use |
|---|---|
movement.walk(direction, duration, sprint: false) | Hold directions such as "forward" or "forward left", relative to the camera |
movement.key(key, duration) | Hold "forward", "backward", "left", "right", "jump", "sneak", or "sprint" |
movement.jump() | Jump once |
movement.stop() | Release movement held by the script |
look.at(position, duration: 0ms) | Turn the camera toward a world position |
look.to(rotation, duration: 0ms) | Turn to yaw and pitch in degrees |
World and interactions
Read nearby blocks and entities, then interact within normal reach.
| Action or query | Use |
|---|---|
player() | Read position, rotation, velocity, health, hunger, on_ground, sneaking, sprinting, in_water, using_item, selected_slot, and alive |
world.block(position) | Read a block's ID, position, air/replaceable state, and properties |
world.entities(range: 6, kind: "living") | Nearby entities, nearest first; kinds include all, living, players, items, or an entity ID |
world.target() | Current crosshair block/entity, or none |
interaction.attack() | Attack the crosshair entity; optionally supply an entity target |
interaction.use(hand: "main", duration: 0ms) | Use the held item; hand can be "main" or "off" |
interaction.block(position, face: "up", hand: "main") | Use a chest, door, or other block |
interaction.entity(target, hand: "main") | Interact with an entity |
interaction.break(position) | Mine until the block changes; add a timeout |
interaction.place(position, face) | Place the held block against a support block's face |
Placement uses the support block position and face, such as "up"; query again to read updated state.
Inventory and crafting
Use item IDs and zero-based slots to move items and craft recipes.
| Slot space | Index |
|---|---|
"hotbar" | 0 to 8 |
"player" | 0 to 35; the first nine are hotbar slots |
"armor" | 0 boots, 1 leggings, 2 chestplate, 3 helmet |
"offhand" | 0 |
"container" | Slot index in the open container |
"crafting" | Crafting grid, row by row |
"result" | 0, the crafting output |
"outside" | 0, for an explicit low-level click outside the inventory |
| Action or query | Use |
|---|---|
inventory.open(), inventory.close() | Open the player inventory / close the current container |
inventory.select(index) | Select hotbar slot 0 to 8 |
inventory.count(item), inventory.find(item) | Count an item / find its first slot, or none |
inventory.slots(), inventory.screen() | Read accessible slots / the current screen and cursor stack |
inventory.move(from, to, count: 1) | Move an exact count between slots |
inventory.equip(item, slot) | Equip to "head", "chest", "legs", "feet", "mainhand", or "offhand" |
inventory.drop(slot, count: 1) | Drop items |
inventory.sort(layout) | Apply a layout, such as {"hotbar.0": item("minecraft:diamond_sword")} |
inventory.click(slot, button: 0, mode: "pickup") | Low-level inventory click; prefer move/equip/sort for ordinary transfers |
craft.recipes() | List unlocked crafting recipes |
craft.recipe(recipe, count: 1) | Craft by output item ID or a recipe ID from craft.recipes() |
craft.grid(ingredients, count: 1) | Craft from a list of four or nine items; use none for an empty square |
Keep the cursor empty; open a crafting table for 3×3 recipes and use craft.recipes() for recipe IDs.
Chat, text, math, and collections
| Function or action | Use |
|---|---|
chat.send(message) | Send Minecraft chat |
chat.command(command) | Send a server command, with or without / |
client.notify(message), client.log(message) | Show a local message / write to the local script log |
text(value), number(string) | Convert a value to text / parse a number |
len(value), contains(value, needle) | Read length / test a list, object, or string |
range(start, end, step: 1) | Make a number list, excluding end; up to 4,096 entries |
append(list, value), put(object, key, value), get(object, key, fallback: none) | Work with lists and objects |
min(a, b), max(a, b), clamp(value, min, max) | Compare or limit numbers |
abs(value), floor(value), ceil(value), round(value) | Numeric helpers |
random(a, b) | Choose a random number |
duration(ms), milliseconds(value), clock() | Convert durations / read time since script start |
Legacy chat presets
Presets without #!xiaoli 1 send chat steps at the chosen interval.
Set Cycles to 0 to repeat indefinitely.
Script steps
Separate messages with commas or newlines; prefix server commands with /.
Use quotes or \, for commas inside a message.
rand function
rand(N) inserts a random integer from 0 to N.
Example: Hello rand(100); aliases: randN, <randN>, <rand(N)>.
click function
+click(N) clicks slot N in the open container, starting at 0.
Aliases: +clickN, +<clickN>, +<click(N)>.
Preset flags and stopping
| Flag | Behavior |
|---|---|
No GUI / -nogui | Closes handled container screens except the player inventory. |
No stop / -nostop | Preserves execution across world changes, but not disconnects. |
| Random prefix | Prefixes non-command messages with an integer from 0 to 999999. |
Stop with .scripts stop or Shift+F5.
HUD editor
Drag HUD elements into place and save the layout with your config.
Hold Left Shift while dragging to disable snapping.
HUD elements
Default: Watermark, Array list, and Scoreboard.
Optional: Version, Release stream, Server, FPS, CPS, BPS, Ping, Session, XYZ, Target HUD, Armor, Effects, Scaffold indicator, Break progress, Crosshair, Scripts, Keybinds, Keystrokes, Activity, Media, and Notifications.
HUD element controls
Adjust each element's size, outline, background, and options below.
| Element | Controls and defaults |
|---|---|
| Watermark | Style defaults to Identity Rail; Text Only is the other style. Background On. The rail also offers Collapsed Off, Username On, Ping On, Server IP Off, Release stream Off, and Client version Off. |
| Armor | Background On; Enchant labels Off. |
| Array list | Side line Right, with None and Left alternatives; Show suffix On; Offset scoreboard On; Category colors Off; Breathing colors On. Combat, Movement, Visual, World, and Utility categories all start included. |
| Scoreboard | Text shadow Off. |
| Effects | Colored text On. |
| CPS | Left and right clicks On. |
| Notifications | Module toggles On. |
| Scaffold indicator | Text display by default; can switch to Icon. |
| Crosshair | Mode starts at Preset 1; also Preset 2, Preset 3, and 7x7, 8x8, 15x15, or 16x16 grids. Color starts white. Pattern opens grid editing in a grid mode. |
| Scripts | Opens the script editor and shows saved presets. |
Media HUD
Displays the current desktop track and playback progress on Windows.
Enable Media in the HUD editor and play audio in an app with Windows media controls.
Proxy profiles
Route new connections through SOCKS5 or HTTP CONNECT proxies.
| Operation | Noteworthy behavior |
|---|---|
| Use random | Selects from the currently filtered profile list. |
| Check tunnel | Shows the proxy host's location. |
| Copy details | Excludes the password. |
| Delete | Requires a second confirmation; another action cancels it. |
Open Multiplayer → Proxies, add a host and port, then enable the profile before connecting.
Import formats: host:port, host:port:username:password, socks5://host:port, or http://host:port.
Modules overview
Enable modules in ClickGUI or with .toggle <module_id>.
Combat modules
Aim Assist
Command ID: aim_assist.
Adjusts aim toward targets within Range and FOV.
| Setting | Default | Values and limits |
|---|---|---|
| Targets | Players | Target filters |
| Range | 4.5 | 0 to 8; step 0.1 |
| FOV | 45 | 5 to 180; step 1 |
| Smoothing | 0.22 | 0.01 to 1; step 0.01 |
| Strength | 45 | 0 to 100; step 1 |
| Accuracy | 85 | 0 to 100; step 1 |
| Hitbox | Body | Closest, Head, Neck, Body, Feet |
Anchor Macro
Command ID: anchor_macro.
Automates anchor placement, charging, and detonation.
Keep anchors and glowstone available, then hold use; disable Safe Anchor first.
| Setting | Default | Values and limits |
|---|---|---|
| Action Delay | 0 ms | 0 to 250; step 1 ms |
| Require Mouse Pressed | On | On / Off |
| Restore Slot | On | On / Off |
| Explosive Dimensions Only | On | On / Off |
Attack Delay
Command ID: attack_delay.
Reduces the delay after a missed attack.
Set Max cooldown to 0 to remove it.
| Setting | Default | Values and limits |
|---|---|---|
| Max cooldown | 0 | 0 to 9; step 1 |
Auto Clicker
Command ID: auto_clicker.
Clicks the selected mouse buttons using shared attack timing.
Hold the button when Require pressed is enabled.
| Setting | Default | Values and limits |
|---|---|---|
| Mouse buttons > Left | On | On / Off |
| Mouse buttons > Right | Off | On / Off |
| CPS | Legacy Delay Off; 10 CPS | Shared attack timing |
| Require pressed | On | On / Off |
Auto Head
Command ID: auto_head.
Uses a hotbar player head when health reaches the chosen threshold.
| Setting | Default | Values and limits |
|---|---|---|
| Heal Delay | 750 ms | 0 to 1000; step 1 ms |
| Health | 50 % | 5 to 95; step 5 % |
Auto Shield
Command ID: auto_shield.
Automatically blocks nearby melee threats with a held shield.
Equip a shield in either hand and choose Smart, Swing, or Always.
| Setting | Default | Values and limits |
|---|---|---|
| Targets | Players, Hostile | Target filters |
| Mode | Smart | Smart, Swing, Always |
| Range | 4.5 blocks | 2 to 6; step 0.1 |
| Aim tolerance | 0.3 blocks | 0 to 0.6; step 0.05; hidden in Always |
| Release delay | 100 ms | 0 to 250; step 1 ms |
| Line of sight | On | On / Off |
Auto Totem
Command ID: auto_totem.
Equips totems in your offhand using inventory clicks or an instant swap.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Legit | Legit, Instant |
| Hotbar Slot | 9 | 1 to 9; step 1 |
| Automatic Refill | Off | On / Off |
| Auto Open Inventory | Off | On / Off |
| Min Delay | 0 ms | 0 to 250; step 1 ms |
| Max Delay | 0 ms | 0 to 250; step 1 ms |
| Auto Switch Hotbar | Off | On / Off |
| Switch Health | 10 HP | 1 to 20; step 1 HP |
Backtrack
Command ID: backtrack.
Delays target position updates.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Range | Range, Attack |
| Color | #FFFF0000 | Color picker |
| Range mode > Range | 3 to 6 | 1 to 10; step 0.1 |
| Range mode > Chance | 100 % | 5 to 100; step 1 % |
| Range mode > Require real farther | Off | On / Off |
| Range mode > Reset on attack | Off | On / Off |
| Range mode > Visualize | On | On / Off |
| Attack mode > Range | 6 blocks | 1 to 10; step 0.1 blocks |
| Attack mode > Max Time | 500 ms | 50 to 2000; step 10 ms |
| Attack mode > Min. Reach | 0.3 blocks | 0.05 to 1; step 0.05 blocks |
| Attack mode > Min Distance | 3 blocks | 1 to 6; step 0.1 blocks |
| Attack mode > Visualize | On | On / Off |
Criticals
Command ID: criticals.
Attempts critical hits on eligible attacks.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Packet | Packet |
| Packet mode > Ground only | Off | On / Off |
Crystal Macro
Command ID: crystal_macro.
Automates crystal placement and attacks.
Aim manually and hold use with the required items available.
| Setting | Default | Values and limits |
|---|---|---|
| Action Delay | 0 ms | 0 to 250; step 1 ms |
| Require Mouse Pressed | On | On / Off |
| Required Items > End Crystal | On | On / Off |
| Required Items > Obsidian | Off | On / Off |
| Required Items > Sword | Off | On / Off |
FakeLag
Command ID: fakelag.
Delays outgoing packets near targets.
| Setting | Default | Values and limits |
|---|---|---|
| Range | 2.5 to 4.5 | 0 to 10; step 0.1 |
| Delay | 80 to 140 ms | 0 to 500; step 1 ms |
| Recoil | 160 ms | 0 to 500; step 1 ms |
| Mode | Dynamic | Constant, Dynamic |
| Spoof Ping | Off | On / Off |
| Flush On > Entity Interact | On | On / Off |
| Flush On > Block Interact | On | On / Off |
| Flush On > Item Interact | On | On / Off |
| Flush On > Action | On | On / Off |
| Visualize | On | On / Off |
| Color | #FF00FF00 | Color picker |
Ghost Hand
Command ID: ghost_hand. Legacy ID: piercing.
Targets players through walls within normal reach.
Enable Interact through walls to target usable blocks too.
| Setting | Default | Values and limits |
|---|---|---|
| Interact through walls | Off | On / Off |
KillAura
Command ID: killaura.
Automatically targets and attacks entities.
| Setting | Default | Values and limits |
|---|---|---|
| Rotation | Instant; SILENT correction | Shared rotation controls |
| Targets | Players, Friendly | Target filters |
| Attack CPS | Legacy Delay Off; 10 CPS | Shared attack timing |
| Swing CPS | 10 CPS | Shared attack timing |
| Rotation range | 5 | 3 to 8; step 0.1 |
| Swing range | 5 | 3 to 8; step 0.1 |
| Hide fake swings | On | On / Off |
| Requirements > Require attack key | Off | On / Off |
| Requirements > Require weapon | Off | On / Off |
| Override raycast | On | On / Off |
| Tick lookahead | Off | On / Off |
| Mode | Switch | Single, Switch |
| FOV | 180 | 1 to 180; step 1 |
| Visuals > Box | Off | On / Off |
| Box style | Fill | Fill, Outline, Filled Box, Corners |
Reach
Command ID: reach.
Adjusts entity and block interaction distances.
| Setting | Default | Values and limits |
|---|---|---|
| Range | 3 to 3.5 | 3 to 4; step 0.05 |
| Block interaction range | 4.5 | 4.5 to 6; step 0.05 |
S Tap
Command ID: s_tap.
Applies brief backward input after attacks, subject to Chance.
| Setting | Default | Values and limits |
|---|---|---|
| Chance | 100 % | 1 to 100; step 1 % |
| Delay (ticks) | 1 to 1 | 1 to 5; step 1 |
Safe Anchor
Command ID: safe_anchor.
Automates anchor placement and detonation with required glowstone cover.
Keep anchors and glowstone available, aim at a valid surface, and hold use; disable Anchor Macro first.
| Setting | Default | Values and limits |
|---|---|---|
| Action Delay | 0 ms | 0 to 250; step 1 ms |
| Require Mouse Pressed | On | On / Off |
| Restore Slot | On | On / Off |
| Explosive Dimensions Only | On | On / Off |
| Confirm Cover | Off | On / Off |
| Sneak Mode | Spoof | Spoof interaction sneaking, or Real crouching |
| Same Tick Switch | On | On / Off |
| Rotation | Instant; SILENT correction | Shared rotation controls |
Shield Breaker
Command ID: shield_breaker.
Switches to a hotbar axe to break shields.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Instant | Instant, Legit |
| Targets | Players | Target filters |
| Range | 3 | 1 to 6; step 0.1 |
| Sync reach | Off | On / Off |
| Requirements > Only when blocking | On | On / Off |
| Requirements > Require weapon | On | On / Off |
| Requirements > Auto switch back | On | On / Off |
| Requirements > Prefer best axe | On | On / Off |
| Instant mode > Swing hand | On | On / Off |
| Instant mode > Modern cooldown | On | On / Off |
| Legit mode > Switch delay | 50 to 150 ms | 0 to 250; step 1 ms |
| Legit mode > Attack delay | 50 to 100 ms | 0 to 250; step 1 ms |
| Legit mode > Switch back delay | 50 to 100 ms | 0 to 250; step 1 ms |
| Legit mode > Chance | 100 | 1 to 100; step 1 |
| Legit mode > Re-break | Off | On / Off |
SoundFX
Command ID: soundfx.
Plays the selected local hit sound.
| Setting | Default | Values and limits |
|---|---|---|
| Sound | Ball Tap | Ball Tap, Fast Punch, Small Hit, Metal Hammer Hit, Punch Through Air, Short Slap |
| Volume | 1 | 0 to 2; step 0.01 |
Triggerbot
Command ID: triggerbot.
Attacks eligible crosshair targets.
| Setting | Default | Values and limits |
|---|---|---|
| Targets | Players | Target filters |
| Mode | Normal | Smart, Normal |
| CPS | Legacy Delay Off; 10 CPS | Shared attack timing |
| Threshold | 0.9 | 0.9 to 1.1; step 0.01 |
| Multipoint | 100 | 1 to 100; step 1 |
| Attack reach | 2.5 to 3 m | 2.5 to 3.0 m without Reach; up to Reach maximum when enabled, at most 4.0 m; step 0.01 |
Velocity
Command ID: velocity.
Modifies received knockback.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Normal | Normal, Grim, MushMC |
| Normal mode > Horizontal | 0 % | 0 to 100; step 1 % |
| Normal mode > Vertical | 100 % | 0 to 100; step 1 % |
| Normal mode > Only while targeting | Off | On / Off |
| Normal mode > Delay until ground | Off | On / Off |
| Normal mode > Jump on ground | Off | On / Off |
| Grim mode > Delay until ground | On | On / Off |
W Tap
Command ID: w_tap.
Resets sprint input after attacks.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Normal | Normal, Smart |
| Chance | 100 % | 1 to 100; step 1 % |
| Delay (ticks) | 1 to 1 | 1 to 5; step 1 |
| Spacing buffer | 0.15 blocks | 0 to 1; step 0.05 blocks |
| Max release ticks | 4 | 1 to 8; step 1 |
Movement modules
Chorus Delay
Command ID: chorus_delay.
Defers chorus-fruit teleportation for up to Max Delay in milliseconds.
| Setting | Default | Values and limits |
|---|---|---|
| Draw Box | On | On / Off |
| Box Color | #FFFFFFFF | Color picker |
| Max Delay | 5000 ms | 1000 to 10000; step 100 ms |
ClickTP
Command ID: clicktp.
Teleports vertically to an available position.
Up Arrow or MOUSE_4 ascends; Down Arrow or MOUSE_3 descends.
| Setting | Default | Values and limits |
|---|---|---|
| Limit distance | On | On / Off |
| Upwards | On | On / Off |
Fast Stop
Command ID: fast_stop.
Scales horizontal velocity after movement input ends.
| Setting | Default | Values and limits |
|---|---|---|
| Conditions > On ground | On | On / Off |
| Conditions > In air | On | On / Off |
| Multiplier | 0.5 x | 0 to 1; step 0.05 x |
Flight
Command ID: flight.
Enables flight using the selected mode.
Choose Vanilla, Fireball, Air Walk, or Packet.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Vanilla | Vanilla, Fireball, Air Walk, Packet |
| Vanilla mode > Speed | 1 | 0.1 to 10; step 0.1 |
| Vanilla mode > Anti kick | On | On / Off |
| Packet mode > Speed | 0.1 | 0.05 to 5; step 0.05 |
Inventory Move
Command ID: inventory_move.
Allows movement while inventory screens are open.
Jump Cooldown
Command ID: jump_cooldown.
Reduces the delay between jumps.
Set the delay to 0 to remove it.
| Setting | Default | Values and limits |
|---|---|---|
| Max cooldown | 0 | 0 to 9; step 1 |
Keep Sprint
Command ID: keep_sprint.
Maintains sprinting.
| Setting | Default | Values and limits |
|---|---|---|
| Omnidirectional | Off | On / Off |
Movement Fix
Command ID: movement_fix.
Corrects movement direction during module rotations.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Normal | Normal, Sprint only |
| Packet only | Off | On / Off |
NoClip
Command ID: noclip.
Lets you fly through blocks.
Use movement keys, jump to ascend, and sneak to descend.
| Setting | Default | Values and limits |
|---|---|---|
| Speed | 0.32 blocks/tick | 0.1 to 1; step 0.01 |
| Disable on setback | On | On / Off |
No Slow
Command ID: no_slow.
Modifies item-use slowdown and sprint restrictions.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Vanilla | Vanilla, Universal |
| Allow sprinting | On | On / Off |
| Universal mode > Slow down | Off | On / Off |
Parkour
Command ID: parkour.
Triggers jumping at the configured distance from a block edge.
| Setting | Default | Values and limits |
|---|---|---|
| Distance From Edge | 0 | 0 to 1; step 0.05 |
Safe Walk
Command ID: safe_walk.
Stops or sneaks near ledges to prevent walking off.
Choose Stop or Sneak and adjust Edge distance.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Stop | Stop, Sneak |
| Edge distance | 0.15 blocks | 0 to 0.5; step 0.005 |
Speed
Command ID: speed.
Increases movement speed using Vanilla or Strafe mode.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Vanilla | Vanilla, Strafe |
| Vanilla mode > Speed | 1 | 0.1 to 10; step 0.1 |
| Vanilla mode > Auto jump | On | On / Off |
| Strafe mode > Fast stop | On | On / Off |
Spider
Command ID: spider.
Applies upward velocity during wall collision.
| Setting | Default | Values and limits |
|---|---|---|
| Speed | 0.5 | 0.1 to 10; step 0.1 |
Strafe
Command ID: strafe.
Adjusts horizontal movement under selected ground and air conditions.
| Setting | Default | Values and limits |
|---|---|---|
| Conditions > On ground | On | On / Off |
| Conditions > In air | On | On / Off |
| NCP Max | Off | On / Off |
| Strength | 100 % | 1 to 100; step 1 % |
Target Strafe
Command ID: target_strafe.
Orbits or follows behind KillAura's target.
| Setting | Default | Values and limits |
|---|---|---|
| Strafe mode | Circle | Circle, Behind |
| Requirements > Jump key | On | On / Off |
| Requirements > Speed module | On | On / Off |
| Range | 3 | 0.1 to 6; step 0.1 |
| Show ring | On | On / Off |
| Auto 3rd person | Off | On / Off |
Utility modules
Anti Exploit
Command ID: anti_exploit.
Filters malformed items and excessive particles, entities, or block data.
| Setting | Default | Values and limits |
|---|---|---|
| Hide Fabric negotiation | On | On / Off |
| Consistent brand | On | On / Off |
| Particle Guard | On | On / Off |
| Malformed Item Guard | On | On / Off |
| Entity Guard | On | On / Off |
| Block Guard | On | On / Off |
Anti Void
Command ID: anti_void.
Attempts to recover your position after falling into the void.
Auto Armor
Command ID: auto_armor.
Equips available armor upgrades.
| Setting | Default | Values and limits |
|---|---|---|
| Delay | 50 to 100 ms | 0 to 250; step 1 ms |
Auto Chest
Command ID: auto_chest.
Transfers iron, gold, diamonds, and emeralds in chests.
Press Equals to deposit or Minus to withdraw.
| Setting | Default | Values and limits |
|---|---|---|
| Delay | 50 ms | 0 to 250; step 1 ms |
| Auto deposit | On | On / Off |
Auto Login
Command ID: auto_login.
Responds to server login prompts using your saved password.
Set Server and Password; enable Auto register if needed.
| Setting | Default | Values and limits |
|---|---|---|
| Server | Empty | Server address, including the port if present in your saved entry |
| Password | Empty | No spaces; excluded from configs and scripts |
| Auto register | Off | On / Off |
| Delay | 500 ms | 100 to 2000; step 50 ms |
Auto Tool
Command ID: auto_tool.
Selects the best available hotbar tool for the block being mined.
Blink
Command ID: blink.
Holds network packets until released.
Disable to release queued packets, or configure Pulse for timed releases.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Normal | Normal, Attack |
| Direction > Inbound | On | On / Off |
| Direction > Outbound | On | On / Off |
| Pulse | Off | On / Off |
| Pulse delay | 1000 to 2000 ms | 50 to 10000; step 1 ms |
| Activation Distance | 6 blocks | 0.1 to 12; step 0.1 blocks |
| Attack Distance | 3 blocks | 0.1 to 12; step 0.1 blocks |
| Single Use | Off | On / Off |
Chat QOL
Command ID: chat_qol.
Adds right-click chat copying and duplicate-message folding.
| Setting | Default | Values and limits |
|---|---|---|
| Right Click Copy | On | On / Off |
| Copy Color Codes | Off | On / Off |
| Anti Spam | On | On / Off |
Chest Stealer
Command ID: chest_stealer.
Quick-moves items from chests into your inventory.
Enable Smart to filter useful items and upgrades.
| Setting | Default | Values and limits |
|---|---|---|
| Smart | On | On / Off |
| Highlight items | On | On / Off |
| Delay | 50 to 100 ms | 0 to 250; step 1 ms |
Disabler
Command ID: disabler.
Changes packet handling for the selected server mode.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Watchdog | Watchdog, Cubecraft |
| Watchdog mode > Options > Inventory Move | On | On / Off |
Discord RPC
Command ID: discord_rpc.
Publishes game activity through Discord Rich Presence, with optional server-detail suppression.
| Setting | Default | Values and limits |
|---|---|---|
| Hide server | Off | On / Off |
Fast Use
Command ID: fast_use.
Removes the local block-placement cooldown while Placements > Enabled is on.
| Setting | Default | Values and limits |
|---|---|---|
| Placements > Enabled | On | On / Off |
Inventory Manager
Command ID: inventory_manager.
Sorts enabled item categories into configured hotbar slots.
| Setting | Default | Values and limits |
|---|---|---|
| Delay | 50 to 100 ms | 0 to 250; step 1 ms |
| Slots > Slots > Sword | On | On / Off |
| Slots > Slots > Pickaxe | On | On / Off |
| Slots > Slots > End Crystals | On | On / Off |
| Slots > Slots > Blocks | On | On / Off |
| Slots > Slots > Obsidian | On | On / Off |
| Slots > Slots > Totems | On | On / Off |
| Slots > Slots > Golden Apples | On | On / Off |
| Slots > Slots > Ender Pearls | On | On / Off |
| Slots > Sword Slot | 1 | 1 to 9; step 1 |
| Slots > Pickaxe Slot | 2 | 1 to 9; step 1 |
| Slots > End Crystal Slot | 3 | 1 to 9; step 1 |
| Slots > Block Slot | 4 | 1 to 9; step 1 |
| Slots > Obsidian Slot | 5 | 1 to 9; step 1 |
| Slots > Totem Slot | 6 | 1 to 9; step 1 |
| Slots > Golden Apple Slot | 7 | 1 to 9; step 1 |
| Slots > Ender Pearl Slot | 8 | 1 to 9; step 1 |
IRC
Command ID: irc.
Shows Xiaoli player indicators.
Use .whisper and .reply for direct messages.
| Setting | Default | Values and limits |
|---|---|---|
| Show Xiaoli Users | On | On / Off |
No Fall
Command ID: no_fall.
Changes fall reporting to attempt to prevent fall damage.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Spoof | Spoof, Watchdog |
No Rotate
Command ID: no_rotate.
Preserves camera orientation after server rotation changes.
| Setting | Default | Values and limits |
|---|---|---|
| Rotation | Instant; SILENT correction | Shared rotation controls |
| Ignore teleports | On | On / Off |
Proxy
Command ID: proxy.
Routes new connections through a proxy.
Configure it under Multiplayer → Proxy profiles.
| Setting | Default | Values and limits |
|---|---|---|
| Type | SOCKS5 | SOCKS5, HTTP CONNECT |
| Host | Empty | Text |
| Port | 1080 | 1 to 65535; step 1 |
| Authentication | Off | On / Off |
| Username | Empty | Text |
| Password | Empty | Text |
Self Freeze
Command ID: self_freeze.
Holds your position by delaying incoming or outgoing packets.
Disable to release queued actions.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Freeze | Freeze, Delay |
Scripts
Command ID: scripts. Legacy ID: spammer.
Runs your last-used script preset.
Open .scripts to edit presets in Code or Blocks; disable the module to stop.
| Setting | Default | Values and limits |
|---|---|---|
| Script editor | Action | Opens the script editor |
Spoofer
Command ID: spoofer.
Overrides supported client-brand messages and corresponding Discord activity branding.
| Setting | Default | Values and limits |
|---|---|---|
| Spoof client | Lunar client | Lunar client, Norisk client, Fabric, Default |
| Client spoof | On | On / Off |
XCarry
Command ID: xcarry.
Keeps items in crafting slots after closing the inventory.
Visual modules
Anti Resource Pack
Command ID: anti_resource_pack.
Blocks automatic server resource-pack application.
Attack Effects
Command ID: attack_effects.
Adds attack particles for selected targets.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Ripple | None, Critical, Sharpness, 3D Impact, Ripple |
| Targets | Players, Hostile, Passive | Target filters |
| 3D Impact > Color | #FFFFFFFF | Color picker |
| 3D Impact > Size | 1 | 0.25 to 2; step 0.05 |
| Ripple > Color | #FFFFFFFF | Color picker |
| Ripple > Size | 1 | 0.35 to 1.5; step 0.05 |
BlockESP
Command ID: blockesp.
Highlights selected blocks in loaded chunks.
Choose block types in the block selector.
| Setting | Default | Values and limits |
|---|---|---|
| Blocks | Empty | Block selector |
| Shape | Outline | Outline, Fill, Filled Box |
| ESP Color | #FFFFFFFF | Color picker |
| Fill Opacity | 50 | 0 to 255; step 1 |
| Tracers | Off | On / Off |
| Tracer Color | #FFFFFFFF | Color picker |
Break Progress
Command ID: break_progress.
Draws block-breaking progress.
Cape
Command ID: cape.
Selects your active cape from those owned by your account.
| Setting | Default | Values and limits |
|---|---|---|
| Type | N/A | Owned capes only; N/A if none |
Chams
Command ID: chams.
Changes entity materials and optionally shows them through walls.
Choose Original, Color, or Textured; enable Gradient or Liquid Marble for effects.
| Setting | Default | Values and limits |
|---|---|---|
| Material | Original | Original, Color, Textured |
| Color | #FFFFFFFF | Top or solid tint; hidden for Original |
| Gradient | On | On / Off; hidden for Original |
| Bottom Color | #FFB694F2 | Visible with Gradient in Color or Textured |
| Opacity | 70 % | 0 to 100; step 1 %; hidden for Original |
| Targets | Players, Local player, Hostile, Passive, Friendly | Target filters; includes Local player |
| Through Walls | On | On / Off |
Liquid Marble
Adds an animated marble effect to entities or the screen.
Enable it in Chams or VisualFX → Fun; disable Theme color to choose an Accent.
| Setting | Default | Values and limits |
|---|---|---|
| Liquid Marble | Off | On / Off |
| Theme color | On | On / Off |
| Accent | #FFB694F2 | Color picker; visible when Theme color is off |
| Strength | 70 % in Chams; 22 % in VisualFX | 0 to 100; step 1 % |
| Speed | 0.5 x | 0 to 2; step 0.05 |
| Scale | 1 x | 0.25 to 4; step 0.05 |
China Hat
Command ID: china_hat.
Renders a conical hat.
| Setting | Default | Values and limits |
|---|---|---|
| Color Mode | Static | Static, Rainbow, Breathing |
| Color | #96FFFFFF | Color picker |
| Opacity | 60 | 0 to 100; step 1 |
| Lines | On | On / Off |
| Radius | 0.7 | 0.1 to 1.5; step 0.05 |
| Height | 0.3 | 0.1 to 1; step 0.05 |
| Y Offset | 0 | -0.5 to 1; step 0.05 |
Click GUI
Command ID: click_gui.
Opens the module and settings menu.
Press Right Shift; its Scale is independent of Minecraft's GUI scale.
| Setting | Default | Values and limits |
|---|---|---|
| Allow movement | On | On / Off |
| Blur background | On | On / Off |
| Show keybinds | On | On / Off |
| Animations | On | On / Off |
| Scale | 0.85 | 0.5 to 1.5; step 0.05 |
ESP
Command ID: esp.
Draws entity boxes and health bars.
| Setting | Default | Values and limits |
|---|---|---|
| Targets | Players, Local player, Friendly | Target filters; includes Local player |
| Box > Enabled | On | On / Off |
| Box > Type | Outline | Outline, 3D Box, Corners, 3D Corners, Scan Circle, Radius Circle, Filled Box, Glow ESP |
| Box > Stroke | On | On / Off |
| Box > Color | #FFFFFFFF | Color picker |
| Box > Fill Opacity | 50 | 0 to 255; step 1 |
| Health Bar > Enabled | On | On / Off |
| Health Bar > Mode | Default | Default, Xiaoli, Custom |
| Health Bar > Top Color | #FF00FF00 | Color picker |
| Health Bar > Bottom Color | #FF00FF00 | Color picker |
| Health Bar > Stroke | On | On / Off |
| Bloom | On | On / Off |
Freecam
Command ID: freecam.
Decouples camera movement from player position.
| Setting | Default | Values and limits |
|---|---|---|
| Speed | 1 | 0.1 to 5; step 0.1 |
Full Bright
Command ID: full_bright.
Overrides client lighting without modifying stored world light levels.
HUD
Command ID: hud.
Controls the HUD layout and client theme.
| Setting | Default | Values and limits |
|---|---|---|
| Edit HUD | Action | Opens the HUD editor |
| Theme | Xiaoli | Xiaoli, Custom |
| Primary color | #FFFFFFFF | Color picker |
| Secondary color | #FF5516D2 | Color picker |
| Surface opacity | 60 % | 25 to 90; step 1 % |
Jump Circle
Command ID: jump_circle.
Shows a ripple when you land after a jump or fall.
| Setting | Default | Values and limits |
|---|---|---|
| Color | #FFFFFFFF | Color picker |
| Radius | 2.2 blocks | 0.5 to 5; step 0.1 blocks |
Logoff Spots
Command ID: logoff_spots.
Marks players' last-seen positions after logout.
| Setting | Default | Values and limits |
|---|---|---|
| Targets | Players, Friendly | Choose whether to include friends |
| Style | Outline Box | Outline Box, Filled Box, 3D Corners, Beacon Pin, Ground Pulse, Ghost Trail |
| Duration | 300 s | 0 to 3600; step 1 s |
| Max Spots | 32 | 1 to 128; step 1 |
| Render Distance | 192 blocks | 16 to 512; step 8 blocks |
| Outline Color | #FFFF5C5C | Color picker |
| Fill Color | #DCFF4848 | Color picker |
| Accent Color | #FFFFD25C | Color picker |
| Fill Opacity | 25 % | 0 to 100; step 5 % |
| Line Width | 1.5 | 0.5 to 4; step 0.5 |
| Through Walls | On | On / Off |
| Chat Notification | On | On / Off |
NameTags
Command ID: nametags.
Renders selected entity information and status indicators.
| Setting | Default | Values and limits |
|---|---|---|
| Targets | Players, Local player, Friendly | Target filters; includes Local player |
| Blur Background | Off | On / Off |
| Outline | Off | On / Off |
| Elements > Name | On | On / Off |
| Elements > Health | On | On / Off |
| Elements > Distance | On | On / Off |
| Elements > Equipment | Off | On / Off |
| Indicators > Sneaking | On | On / Off |
| Indicators > Strength | On | On / Off |
| Indicators > Invisible | On | On / Off |
| Indicators > Blocking | On | On / Off |
No Render
Command ID: no_render.
Hides selected visual effects and overlays.
| Setting | Default | Values and limits |
|---|---|---|
| Hurt Camera | On | On / Off |
| Fire | On | On / Off |
| Fire Blocks | Off | On / Off |
| Smoke | Off | On / Off |
| Portal | On | On / Off |
| Pumpkin | On | On / Off |
| Nausea | On | On / Off |
| Blindness | On | On / Off |
| Weather | On | On / Off |
| Armor | Off | On / Off |
| Bossbar | Off | On / Off |
| Totem Animation | On | On / Off |
| Scoreboard | Off | On / Off |
| Explosions | Off | On / Off |
| Status Effects | Off | On / Off |
| Crystal PvP Particles | Off | On / Off |
| Crits | Off | On / Off |
| Totem Pop Particles | Off | On / Off |
| Crystal Inside | Off | On / Off |
| Vignette | On | On / Off |
Projectile Prediction
Command ID: projectile_prediction.
Draws paths and impact markers for existing projectiles.
| Setting | Default | Values and limits |
|---|---|---|
| Projectile entities > Arrows | On | On / Off |
| Projectile entities > Tridents | On | On / Off |
| Projectile entities > Pearls | On | On / Off |
| Projectile entities > Potions | On | On / Off |
| Projectile entities > Throwables | On | On / Off |
| Projectile entities > Fireballs | On | On / Off |
| Projectile entities > Wind charges | On | On / Off |
| Projectile entities > Other | Off | On / Off |
| Path style | Solid | Solid, Dashed, Dotted |
| Path color | #FFFFFFFF | Color picker |
| Thickness | 1.5 | 0.5 to 6; step 0.25 |
| Anti aliasing | On | On / Off |
| Landing style | Box | Box, Cross, Ring |
| Landing color | #FF3E1F66 | Color picker |
| Landing size | 0.2 | 0.1 to 0.75; step 0.05 |
| Simulation ticks | 120 | 20 to 240; step 5 |
| Render range | 96 | 16 to 192; step 4 |
| Through walls | On | On / Off |
Rain Particles
Command ID: rain_particles.
Renders decorative falling particles independently of world weather.
| Setting | Default | Values and limits |
|---|---|---|
| Texture | Mixed | Droplet, Streak, Prism, Firefly, Star, Circle, Mixed |
| Color | #FFFFFFFF | Color picker |
| Size | 1 | 0.25 to 3; step 0.05 |
| Glow | On | On / Off |
| Fall Speed | 2.5 blocks/s | 1 to 15; step 0.25 blocks/s |
| Amount | 100 | 10 to 300; step 5 |
Streamer Mode
Command ID: streamer_mode.
Replaces supported local server and username displays.
| Setting | Default | Values and limits |
|---|---|---|
| Hide server ID | On | On / Off |
| Hide username | On | On / Off |
| Custom username | 中国间谍 | Text |
Tracers
Command ID: tracers.
Draws colored lines to selected entity hitboxes.
| Setting | Default | Values and limits |
|---|---|---|
| Targets | Players, Friendly | Target filters; includes Local player |
| Tracer Color | #FFFFFFFF | Color picker |
View Model
Command ID: view_model.
Changes first-person item animations, position, rotation, and scale.
Enable Apply to both hands for offhand transforms.
| Setting | Default | Values and limits |
|---|---|---|
| Animation | Modern | Modern, Spinning, Funky |
| Held items > Scale | 1 | 0.1 to 2; step 0.1 |
| Held items > Apply to both hands | Off | On / Off |
| Held items > Offset X | 0 | -2 to 2; step 0.1 |
| Held items > Offset Y | 0 | -2 to 2; step 0.1 |
| Held items > Offset Z | 0 | -2 to 2; step 0.1 |
| Held items > Rotation X | 0 | -180 to 180; step 1 |
| Held items > Rotation Y | 0 | -180 to 180; step 1 |
| Held items > Rotation Z | 0 | -180 to 180; step 1 |
VisualFX
Command ID: visualfx.
Controls blur, bloom, ClickGUI effects, and Liquid Marble.
| Setting | Default | Values and limits |
|---|---|---|
| Blur > Enabled | On | On / Off |
| Bloom > Enabled | On | On / Off |
| Blur > Radius | 8 | 1 to 20; step 1 |
| Bloom > Radius | 8 | 1 to 20; step 1 |
| Blur > Screen Blur | Off | On / Off |
| Blur > Screen Blur Radius | 4 | 1 to 20; step 1 |
| ClickGUI > Shader Background | Off | On / Off |
| ClickGUI > Particles | On | On / Off |
Zoom
Command ID: zoom.
Narrows your field of view for a closer look.
Use a Hold bind for temporary zoom.
| Setting | Default | Values and limits |
|---|---|---|
| Factor | 4 x | 1 to 10; step 0.5 x |
World modules
Ambience
Command ID: ambience.
Changes local time and sky appearance.
Choose Starfield, Prism, or Nebula under Sky; disable Theme color for a custom Accent.
| Setting | Default | Values and limits |
|---|---|---|
| Use real time | Off | On / Off |
| Time | 1000 | 0 to 23450; step 50 |
| End sky | Off | On / Off |
| Sky > Style | Off | Off, Starfield, Prism, Nebula |
| Sky > Theme color | On | On / Off |
| Sky > Accent | #FFB694F2 | Color picker; visible when Theme color is off |
| Sky > Strength | 100 % | 0 to 100; step 1 % |
| Sky > Speed | 0.5 x | 0 to 2; step 0.05 |
| Sky > Scale | 1 x | 0.25 to 4; step 0.05 |
Auto Farm
Command ID: auto_farm.
Harvests mature crops within reach and replants them.
Keep matching seeds or crops in your hotbar and stand within reach of the farm.
| Setting | Default | Values and limits |
|---|---|---|
| Range | 4 blocks | 1 to 5; step 0.1 |
| Delay | 100 ms | 0 to 500; step 1 ms |
| Harvest | On | On / Off |
| Replant | On | On / Off |
| Crops | All five enabled | Wheat, Carrots, Potatoes, Beetroot, Nether wart |
| Rotation | Instant; SILENT correction | Shared rotation controls |
Breaker
Command ID: breaker.
Breaks nearby mini-game target blocks.
| Setting | Default | Values and limits |
|---|---|---|
| Swing mode | Client | Client, Server |
| Range | 4.5 | 0.5 to 6; step 0.5 |
| Break surroundings | On | On / Off |
Clutch
Command ID: clutch.
Places blocks to catch you during a fall.
Keep placeable blocks available.
| Setting | Default | Values and limits |
|---|---|---|
| Distance | 3 blocks | 1 to 6; step 1 blocks |
| Minimum Fall Distance | 2 blocks | 0 to 5; step 0.1 blocks |
| Walls only | On | On / Off |
Fast Break
Command ID: fast_break.
Adjusts mining progress and cooldown.
| Setting | Default | Values and limits |
|---|---|---|
| Speed > Enabled | On | On / Off |
| Speed > Speed | 20 % | 1 to 100; step 1 % |
| Break cooldown > Enabled | On | On / Off |
| Break cooldown > Cooldown | 0 | 0 to 5; step 1 |
| Break slowdown > In air | On | On / Off |
| Break slowdown > In water | On | On / Off |
| Break slowdown > Mining fatigue | On | On / Off |
| Spoof ground state | Off | On / Off |
GhostBlock
Command ID: ghostblock.
Places preview blocks visible only to you.
Hold a block and use it, or use .ghostblock; disable to clear previews.
Phase
Command ID: phase.
Lets you walk through walls while retaining the floor beneath you.
| Setting | Default | Values and limits |
|---|---|---|
| Auto disable | Off | Disable after leaving a wall |
| Disable on setback | On | Disable on server position correction |
Physics
Command ID: physics.
Applies Bloxd-style movement physics.
| Setting | Default | Values and limits |
|---|---|---|
| Update timer | On | On / Off |
Scaffold
Command ID: scaffold.
Automatically places blocks beneath you.
Choose a preset mode or Custom for advanced settings; Hypixel options require protocol 47.
| Setting | Default | Values and limits |
|---|---|---|
| Mode | Grim | Vulcan, Grim, Vanilla, Legit, Custom |
| Technique | Normal | Normal, Expand, GodBridge, Breezily |
| AutoBlock | Normal | Off, Normal, Always; Normal selects on demand; Always maintains selection |
| SameY | Off | Off, On, JumpKey, Falling, Hypixel; Hypixel choice requires protocol 47; On locks height; JumpKey unlocks on jump; Falling locks below 0.2 vertical velocity |
| SafeWalk | Safe | None, Safe, OnEdge |
| Tower | None | None, Motion, Pulldown, Karhu, Vulcan, Hypixel; Hypixel choice requires protocol 47 |
| Delay | 0 to 0 ticks | 0 to 40; step 1 ticks; Placement interval |
| Render | On | On / Off |
| Placement > Blocks > Disallowed | TNT, Cobweb, Nether Portal | Block selector |
| Placement > Blocks > Unfavorable | Crafting Table, Jigsaw, Smithing Table, Fletching Table, Enchanting Table, Cauldron, Magma Block | Block selector |
| Placement > Blocks > MinStack | 1 | 0 to 64; step 1; Minimum usable stack size |
| Placement > Prediction | Normal | Off, Normal, Custom |
| Placement > Backoff | 0.2 | 0 to 0.4; step 0.01; Initial prediction setback from edge |
| Placement > Cutoff | 0.05 | 0 to 0.3; step 0.01; Stop prediction this close to edge |
| Placement > Warmup | 2 | 0 to 4; step 1; Placements before full learned prediction |
| Rotations > Aim | Stabilized | Center, Random, Stabilized, NearestRotation, ReverseYaw, DiagonalYaw, AngleYaw, EdgePoint |
| Movement > Normal > Eagle | Off | On / Off |
| Movement > Normal > Every | 0 to 0 | 0 to 10; step 1; Placements skipped between sneak checks |
| Movement > Normal > Edge | 0.01 to 0.05 | 0.01 to 1.3; step 0.01; Sneak distance from edge |
| Movement > Normal > GroundOnly | On | On / Off; Grounded sneak checks only |
| Movement > Normal > Telly | Off | Off, Reset, Reverse |
| Movement > Normal > Straight | 0 ticks | 0 to 5; step 1 ticks; Airborne interval without placement aiming |
| Movement > Normal > Jump | 0 to 0 ticks | 0 to 10; step 1 ticks; Grounded wait before jumping |
| Movement > Normal > TowerAim | On | On / Off; Keep aiming while towering |
| Movement > Normal > Down | Off | On / Off; Sneak to descend when supported below |
| Movement > Normal > Stabilize | On | On / Off; Correct movement toward bridge line |
| Movement > Normal > Ceiling | Off | On / Off; Place overhead |
| Movement > Normal > HeadHitter | Off | On / Off; Jump beneath overhead blocks |
| Movement > Normal > Delay | 0 to 0 ticks | 0 to 20; step 1 ticks; Wait between head-hitter jumps |
| Placement > Expand > Length | 4 blocks | 1 to 10; step 1 blocks |
| Movement > GodBridge > Modes > Jump | On | On / Off |
| Movement > GodBridge > Modes > Sneak | Off | On / Off |
| Movement > GodBridge > Modes > StopInput | Off | On / Off |
| Movement > GodBridge > Modes > Backwards | Off | On / Off |
| Movement > GodBridge > SneakBelow | 3 | 0 to 10; step 1; Force sneaking below this block count |
| Movement > GodBridge > SneakTime | 1 to 1 | 1 to 10; step 1; Sneak duration in ticks |
| Movement > Breezily > Edge | 0.45 to 0.5 blocks | 0.25 to 0.5; step 0.01 blocks; Sideways reversal threshold |
| Movement > Motion > Motion | 0.42 | 0 to 1; step 0.01; Upward velocity |
| Movement > Motion > Trigger | 0.78 | 0.76 to 1; step 0.01; Height above jump start for next boost |
| Movement > Motion > Slow | 1 | 0 to 3; step 0.01; Horizontal velocity multiplier |
| Movement > Pulldown > Trigger | 0.1 Y/v | 0 to 0.2; step 0.01 Y/v; Vertical velocity threshold |
| Movement > Karhu > Timer | 5 | 0.1 to 10; step 0.1; Temporary tick-speed multiplier |
| Movement > Karhu > Trigger | 0.06 Y/v | 0 to 0.2; step 0.01 Y/v; Vertical velocity threshold |
| Movement > Karhu > Pulldown | On | On / Off |
| Movement > SafeWalk > Distance | 0.1 to 0.15 | 0.05 to 0.5; step 0.01 |
| Movement > SafeWalk > Keep | 1 to 2 ticks | 1 to 20; step 1 ticks; Edge-response duration |
| Movement > SafeWalk > Mode | Stop | Stop, Invert, Center; Stop input, reverse input, or steer to center |
| Movement > SafeWalk > Sneak | 0 to 0 ticks | 0 to 20; step 1 ticks; Additional sneak duration |
| Movement > SafeWalk > Jump | Off | On / Off |
| Packets > Swing | DoNotHide | DoNotHide, HideForBoth, HideForClient, HideForServer |
| Rotations > Smooth | Linear | Linear, Sigmoid, Acceleration |
| Rotations > Linear > YawSpeed | 180 to 180 | 0 to 180; step 0.1 |
| Rotations > Linear > PitchSpeed | 180 to 180 | 0 to 180; step 0.1 |
| Rotations > Sigmoid > YawSpeed | 180 to 180 | 0 to 180; step 0.1 |
| Rotations > Sigmoid > PitchSpeed | 180 to 180 | 0 to 180; step 0.1 |
| Rotations > Sigmoid > Steepness | 10 | 0 to 20; step 0.1; Speed-curve steepness |
| Rotations > Sigmoid > Midpoint | 0.3 | 0 to 1; step 0.01; Speed-curve midpoint |
| Rotations > Acceleration > Yaw | 20 to 25 | 1 to 180; step 0.1; Yaw turn-speed change |
| Rotations > Acceleration > Pitch | 20 to 25 | 1 to 180; step 0.1; Pitch turn-speed change |
| Rotations > Acceleration > AccelError | On | On / Off; Random proportional turn error |
| Rotations > Acceleration > AccelYaw | 0.1 | 0.01 to 1; step 0.01 |
| Rotations > Acceleration > AccelPitch | 0.1 | 0.01 to 1; step 0.01 |
| Rotations > Acceleration > ConstantError | On | On / Off; Random constant turn error |
| Rotations > Acceleration > ConstantYaw | 0.1 | 0.01 to 1; step 0.01 |
| Rotations > Acceleration > ConstantPitch | 0.1 | 0.01 to 1; step 0.01 |
| Rotations > Acceleration > Deceleration | Off | On / Off; Slow turn near target |
| Rotations > Acceleration > Steepness | 10 | 0 to 20; step 0.1 |
| Rotations > Acceleration > Midpoint | 0.3 | 0 to 1; step 0.01 |
| Rotations > Correction | SILENT | OFF, STRICT, SILENT, CHANGE_LOOK |
| Rotations > ResetThreshold | 2 | 1 to 180; step 0.1; Angle in degrees for immediate rotation release |
| Rotations > ResetTicks | 5 ticks | 1 to 30; step 1 ticks; Target-loss wait and smooth return duration |
| Rotations > Inventory | Off | On / Off; Pause rotation in inventory screens |
| Rotations > Timing | Normal | Normal, OnTick, OnTickSnap; Continuous, placement-only with return, or retained placement rotation |
| Movement > Sprint | Off | Off, Sprint, No Sprint, Place, Ground, Custom |
| Movement > Client | DoNotChange | DoNotChange, ForceSprint, ForceNoSprint, NoSprintOnPlace, NoSprintOnGround |
| Movement > Server | DoNotChange | DoNotChange, ForceSprint, ForceNoSprint, NoSprintOnPlace, NoSprintOnGround |
| Packets > Attempts | Off | Off, Failed, All |
| Packets > CPS | 5 to 8 clicks | 1 to 100; step 1 clicks |
| Packets > Pattern | Stabilized | Stabilized, Efficient, Spamming, DoubleClick, Drag, Butterfly, NormalDistribution; DoubleClick doubles sampled count; NormalDistribution ignores CPS |
| Movement > Acceleration | Off | On / Off |
| Movement > Multiplier | 0.6 | 0.1 to 3; step 0.01; Multiply horizontal velocity each tick |
| Movement > AccelGround | Off | On / Off; Apply multiplier on ground only |
| Movement > Strafe | Off | Off, Normal, Hypixel; Hypixel choice requires protocol 47 |
| Movement > Speed | 0.247 | 0 to 5; step 0.001 |
| Movement > StrafeGround | Off | On / Off; Strafe on ground only |
| Movement > JumpStrafe | Off | On / Off |
| Movement > Straight | 0.48 to 0.49 | 0.1 to 1; step 0.01; Speed after straight jumps |
| Movement > Diagonal | 0.48 to 0.49 | 0.1 to 1; step 0.01; Speed after diagonal jumps |
| Movement > SpeedLimit | Off | On / Off |
| Movement > Limit | 0.11 | 0.01 to 0.4; step 0.01; Stop movement input above this speed |
| Packets > Blink | Off | On / Off |
| Packets > Time | 50 to 250 ms | 0 to 3000; step 1 ms; Packet-hold duration |
| Packets > FlushOn > Place | Off | On / Off |
| Packets > FlushOn > Towering | Off | On / Off |
| Packets > FlushOn > Sneaking | Off | On / Off |
| Packets > FlushOn > NotSneaking | Off | On / Off |
| Packets > FlushOn > OnGround | Off | On / Off |
| Packets > FlushOn > InAir | Off | On / Off |
| Movement > AutoSpeed | Off | On / Off; Temporarily use Speed module behavior |
| Movement > Ledge | On | On / Off; Sneak until blocks/rotation are ready; enable GodBridge responses |
| Placement > MinDist | 0 | 0 to 0.25; step 0.01; Minimum side-face interaction distance |
| Visuals > Style | Normal | Normal, Custom |
| Visuals > Preset | Smooth | Smooth, Pop, Shrink, Trail |
| Visuals > Color | #5A00FF00 | Color picker |
| Visuals > Outline | #FF00FF00 | Color picker |
Timer
Command ID: timer.
Applies a client tick-speed multiplier independently of server TPS.
| Setting | Default | Values and limits |
|---|---|---|
| Game speed | 2 x | 0.05 to 10; step 0.05 x |
Troubleshooting
Config loading
Repeat the load command within 30 seconds to discard changes; .confirm is only for resets.
A script will not start
Start code scripts with #!xiaoli 1 and fix the editor's reported error before running.
A script action stops
Close menus, check reach and required items, and clear any item held on the inventory cursor.
Auto Farm misses a crop
Keep seeds in the hotbar, release attack/use, close menus, and disable GhostBlock.
Auto Login does not respond
Match the saved server address and port, check the password, and reconnect after three failed attempts.
Media shows no track
Start playback in an app with Windows media controls, then enable Media in the HUD editor.
A macro is slower than its delay
Check aim, required items, and server response time; Safe Anchor also needs valid cover.
